Robin KAY
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6f3f08a9e2
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Fix formatting.
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2024-02-17 00:02:07 +00:00 |
Robin KAY
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76c802bf3e
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Update Bevy master commit hash.
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2024-02-16 21:58:17 +00:00 |
Robin KAY
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e8fe3d4b95
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Fix Clippy lints.
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2024-02-16 00:35:59 +00:00 |
Robin KAY
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fffb75b20c
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Initial port to Bevy 0.13.
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2024-02-16 00:30:51 +00:00 |
Robin KAY
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1dce5a267e
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Add interpolation 0.3 compatability feature.
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2024-02-08 20:55:05 +00:00 |
Robin KAY
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70847d7d5d
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Change outlines to respect InheritedVisibility.
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2024-02-02 01:20:58 +00:00 |
Robin KAY
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bf2385f167
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Fix bind group errors when prepasses are enabled.
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2023-11-22 00:57:07 +00:00 |
Robin KAY
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ddb40d0c2a
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Port to Bevy 0.12 (#25)
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2023-11-08 22:29:32 +00:00 |
Robin KAY
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6dcf604b93
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Remove unnecessary clone.
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2023-11-08 22:17:19 +00:00 |
Robin KAY
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600f58ba73
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Change outline and stencil properties to be inheritable.
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2023-11-08 21:40:19 +00:00 |
Robin KAY
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613e1ddde7
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Fix noisy depth values in flat mode.
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2023-11-02 00:33:09 +00:00 |
Robin KAY
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fd8e98f986
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Remove unused extraction of OutlineStencil.
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2023-10-27 21:49:14 +01:00 |
Robin KAY
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7ccd52ee83
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Remove unused vertex attributes.
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2023-10-27 21:47:56 +01:00 |
Robin KAY
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0351b05978
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Fix Z-fighting in the flying_objects example.
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2023-10-27 21:44:09 +01:00 |
Robin KAY
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d968670960
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Fix formatting.
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2023-10-21 01:17:19 +01:00 |
Robin KAY
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84ae12953f
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Do not panic if specialising mesh pipeline fails (#23)
---------
Co-authored-by: Arjo Chakravarty <arjoc@google.com>
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2023-08-14 04:54:47 +01:00 |
Robin KAY
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ae5c331450
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Port to Bevy 0.11 (#22)
---------
Co-authored-by: mramirez <ramirezmike2@gmail.com>
Co-authored-by: Zain Azam <zainyusufazam@gmail.com>
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2023-08-14 01:51:43 +01:00 |
Robin KAY
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35032e05a3
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Fix Z-fighting between overlay and stencil with OpenGL wgpu back-end.
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2023-05-30 21:51:13 +01:00 |
Robin KAY
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4a8d4409fe
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Change out_zw to out_z since w doesn't change.
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2023-05-26 21:27:45 +01:00 |
Robin KAY
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ac9ae75cef
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Fix various failures to propagate ComputedOutlineDepth.
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2023-05-17 18:43:12 +01:00 |
Robin KAY
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1d5cff5eda
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Fix panic if DepthMode hasn't propagated (yet).
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2023-04-10 22:19:20 +01:00 |
Robin KAY
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3f304437cd
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Change normal generator to use vertex normals if available, but keep face weighting.
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2023-04-07 00:47:02 +01:00 |
Robin KAY
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5d49ad8f3c
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Fix panic if mesh has unused vertex indices.
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2023-03-31 20:09:54 +01:00 |
Robin KAY
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a55c60fd21
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Change outline normal generator to use face normals.
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2023-03-19 12:34:14 +00:00 |
Robin KAY
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79285311f2
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Add enabled flag to OutlineStencil.
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2023-03-16 22:03:38 +00:00 |
Robin KAY
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2a4184ab32
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Fix outline depth being propagated onto children without InheritOutlineDepth.
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2023-03-16 01:27:06 +00:00 |
Robin KAY
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d84e476c78
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Port to Bevy 0.10.
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2023-03-10 18:43:13 +00:00 |
Robin KAY
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12fa2e5448
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Fix regression in SetOutlineDepth::Real.
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2023-03-08 08:14:41 +00:00 |
Robin KAY
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0df3735906
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Fix bad clipping of triangles behind the camera.
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2023-03-07 23:46:58 +00:00 |
Robin KAY
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5f06c32bcf
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Fix texture format error when HDR is enabled.
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2023-03-05 20:42:10 +00:00 |
Robin KAY
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78081558bb
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Change flat flag to enum.
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2023-02-21 21:12:44 +00:00 |
Robin KAY
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6896b5ae73
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Fix not initialising ComputedOutlineDepth when first Added.
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2023-02-21 21:05:30 +00:00 |
Grey
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3f2deedb93
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Always recompute outline depth when SetOutlineDepth is changed (#10).
Signed-off-by: Michael X. Grey <grey@openrobotics.org>
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2023-02-20 23:20:21 +00:00 |
Robin KAY
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2d900248f0
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Change to use RenderLayers if OutlineRenderLayers not present.
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2023-01-14 23:51:44 +00:00 |
Robin KAY
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ae1fe650c6
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Merge pull request #9 from mxgrey/outline_render_layers_v0.2
Introduce OutlineRenderLayers for masking which views an outline appears on.
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2023-01-14 02:36:03 +00:00 |
Robin KAY
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c70c3d3b76
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Fix interpolation of enabled flag.
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2023-01-05 02:58:10 +00:00 |
Robin KAY
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7b5650fbdb
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Add non-flat depth mode.
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2023-01-03 02:06:45 +00:00 |
Robin KAY
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10f2d985d3
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Add Lerp trait impls for outline volume and stencil types.
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2022-12-31 04:57:13 +00:00 |
Robin KAY
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fd5cfd0a1c
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Fix whitespace.
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2022-11-22 22:37:29 +00:00 |
Robin KAY
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055a5115dd
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Update top-level docs.
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2022-11-22 21:30:54 +00:00 |
Robin KAY
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d41057f905
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Restrict more internal symbols to crate visibility.
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2022-11-22 20:20:45 +00:00 |
Robin KAY
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4a292ca6bc
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Rename Outline component to OutlineVolume.
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2022-11-22 19:11:36 +00:00 |
Robin KAY
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5ae478efe1
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Port to Bevy 0.9.
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2022-11-22 00:05:47 +00:00 |
Robin KAY
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8afc8f9d14
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Add SetOutlineDepth component.
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2022-11-21 23:46:36 +00:00 |
Robin KAY
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a792cca681
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Fix phase item sorting to use ComputedOutlineDepth.
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2022-11-21 23:44:52 +00:00 |
Robin KAY
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59d867bf1f
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Add offset field to OutlineStencil and offset_zero flag to pipeline key.
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2022-11-21 20:32:25 +00:00 |
Robin KAY
|
5898d7c17c
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Change mesh pipeline key to a bitfield.
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2022-11-20 21:40:22 +00:00 |
Robin KAY
|
0f9c52cc38
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Fix animated_fox example.
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2022-11-18 21:43:15 +00:00 |
Robin KAY
|
e86c6d6c60
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Unify stencil and volume shaders.
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2022-11-18 00:50:52 +00:00 |
Robin KAY
|
95b3a5b298
|
Fix leftover use of the align16 feature.
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2022-11-17 22:17:04 +00:00 |