Commit Graph

136 Commits

Author SHA1 Message Date
Robin KAY 249a07f202 Fix clippy lint. 2024-03-03 00:43:16 +00:00
Robin KAY ff99c20c77 Run outline pass after TAA if TAA plugin added first. 2024-03-02 22:54:02 +00:00
Robin KAY c4d058c94e Revert back to using SetMeshViewBindGroup. 2024-03-02 22:32:29 +00:00
Robin KAY 72e8d73008 Rename LabelsOutline to NodeOutline and fix docs. 2024-03-01 23:06:40 +00:00
Robin KAY 8964bdf9d6 Upgrade base interpolation to 0.3 and remove interpolation_03 feature. 2024-03-01 21:31:12 +00:00
Robin KAY 76ecdc80b6 Update version and read-me for 0.7.0. 2024-03-01 21:22:37 +00:00
Robin KAY 66db3b8065 Temporarily disable MSAA in render_layers example pending Bevy 0.13.1. 2024-02-19 23:01:46 +00:00
Robin KAY a78157a85b Update deps to 0.13 release. 2024-02-18 10:25:07 +00:00
Robin KAY 6f3f08a9e2 Fix formatting. 2024-02-17 00:02:07 +00:00
Robin KAY 76c802bf3e Update Bevy master commit hash. 2024-02-16 21:58:17 +00:00
Robin KAY 9622c85367 Change deprecated shapes to new primitives in examples. Fix example lighting. 2024-02-16 21:51:21 +00:00
Robin KAY e8fe3d4b95 Fix Clippy lints. 2024-02-16 00:35:59 +00:00
Robin KAY fffb75b20c Initial port to Bevy 0.13. 2024-02-16 00:30:51 +00:00
Robin KAY bcc0cdd86a Update version and change-log for 0.6.2. 2024-02-10 01:25:33 +00:00
Robin KAY 50bf745a6a Add interpolation_03 to read-me. 2024-02-10 01:24:05 +00:00
Robin KAY 1dce5a267e Add interpolation 0.3 compatability feature. 2024-02-08 20:55:05 +00:00
Robin KAY 9a464ceb4c Update version and change-log for 0.6.1. 2024-02-04 22:53:26 +00:00
Robin KAY 70847d7d5d Change outlines to respect InheritedVisibility. 2024-02-02 01:20:58 +00:00
Robin KAY bf2385f167 Fix bind group errors when prepasses are enabled. 2023-11-22 00:57:07 +00:00
Robin KAY 878fecf5a6 Update change-log for 0.6.0. 2023-11-08 23:21:31 +00:00
Robin KAY f248a86d49 Add Bevy 0.12 to versions chart. 2023-11-08 23:21:01 +00:00
Robin KAY 4866148a21 Add pulsing outline to hollow example. 2023-11-08 23:17:42 +00:00
Robin KAY ddb40d0c2a
Port to Bevy 0.12 (#25) 2023-11-08 22:29:32 +00:00
Robin KAY 6dcf604b93 Remove unnecessary clone. 2023-11-08 22:17:19 +00:00
Robin KAY 600f58ba73 Change outline and stencil properties to be inheritable. 2023-11-08 21:40:19 +00:00
Robin KAY 65c7c3356f Bump version to 0.6. 2023-11-08 21:38:20 +00:00
Robin KAY c44034def7 Merge in change-log from 0.4 release branch. 2023-11-06 23:10:02 +00:00
Robin KAY 7827a2b9b0 Update version and change-log for 0.5.1. 2023-11-03 21:40:35 +00:00
Robin KAY 613e1ddde7 Fix noisy depth values in flat mode. 2023-11-02 00:33:09 +00:00
Robin KAY 3740766157 Change morph_targets to use iter_instance_entities(). 2023-10-30 21:37:37 +00:00
Robin KAY fd8e98f986 Remove unused extraction of OutlineStencil. 2023-10-27 21:49:14 +01:00
Robin KAY 7ccd52ee83 Remove unused vertex attributes. 2023-10-27 21:47:56 +01:00
Robin KAY 0351b05978 Fix Z-fighting in the flying_objects example. 2023-10-27 21:44:09 +01:00
Robin KAY 10304a6164 Add flying_objects example to Cargo.toml. 2023-10-27 21:34:40 +01:00
Robin KAY 8c3d55b254 Add flying_objects example. 2023-10-27 21:29:50 +01:00
Robin KAY d968670960 Fix formatting. 2023-10-21 01:17:19 +01:00
Robin KAY 46cc8567c8 Move camera closer to model in morph_targets example. 2023-10-20 20:36:04 +01:00
Robin KAY 1636b9fd28 Update change-log for 0.5. 2023-08-14 04:55:53 +01:00
Robin KAY 84ae12953f
Do not panic if specialising mesh pipeline fails (#23)
---------

Co-authored-by: Arjo Chakravarty <arjoc@google.com>
2023-08-14 04:54:47 +01:00
Robin KAY ae5c331450
Port to Bevy 0.11 (#22)
---------

Co-authored-by: mramirez <ramirezmike2@gmail.com>
Co-authored-by: Zain Azam <zainyusufazam@gmail.com>
2023-08-14 01:51:43 +01:00
Robin KAY 71add9ecb5 Update version and change-log for 0.4.2. 2023-05-30 22:07:45 +01:00
Robin KAY 35032e05a3 Fix Z-fighting between overlay and stencil with OpenGL wgpu back-end. 2023-05-30 21:51:13 +01:00
Robin KAY 4a8d4409fe Change out_zw to out_z since w doesn't change. 2023-05-26 21:27:45 +01:00
Robin KAY ac9ae75cef Fix various failures to propagate ComputedOutlineDepth. 2023-05-17 18:43:12 +01:00
Robin KAY 3bf83e6531 Update version and change-log for 0.4.1. 2023-04-11 20:14:01 +01:00
Robin KAY 1d5cff5eda Fix panic if DepthMode hasn't propagated (yet). 2023-04-10 22:19:20 +01:00
Robin KAY 3f304437cd Change normal generator to use vertex normals if available, but keep face weighting. 2023-04-07 00:47:02 +01:00
Robin KAY 5d49ad8f3c Fix panic if mesh has unused vertex indices. 2023-03-31 20:09:54 +01:00
Robin KAY 8dac08d7a5 Update read-me and change-log for 0.4.0. 2023-03-22 01:58:53 +00:00
Robin KAY baf152fdbf Add hollow example. 2023-03-21 18:35:10 +00:00