Robin KAY
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72e8d73008
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Rename LabelsOutline to NodeOutline and fix docs.
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2024-03-01 23:06:40 +00:00 |
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Robin KAY
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8964bdf9d6
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Upgrade base interpolation to 0.3 and remove interpolation_03 feature.
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2024-03-01 21:31:12 +00:00 |
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Robin KAY
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76ecdc80b6
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Update version and read-me for 0.7.0.
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2024-03-01 21:22:37 +00:00 |
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Robin KAY
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66db3b8065
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Temporarily disable MSAA in render_layers example pending Bevy 0.13.1.
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2024-02-19 23:01:46 +00:00 |
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Robin KAY
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a78157a85b
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Update deps to 0.13 release.
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2024-02-18 10:25:07 +00:00 |
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Robin KAY
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6f3f08a9e2
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Fix formatting.
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2024-02-17 00:02:07 +00:00 |
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Robin KAY
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76c802bf3e
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Update Bevy master commit hash.
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2024-02-16 21:58:17 +00:00 |
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Robin KAY
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9622c85367
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Change deprecated shapes to new primitives in examples. Fix example lighting.
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2024-02-16 21:51:21 +00:00 |
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Robin KAY
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e8fe3d4b95
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Fix Clippy lints.
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2024-02-16 00:35:59 +00:00 |
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Robin KAY
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fffb75b20c
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Initial port to Bevy 0.13.
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2024-02-16 00:30:51 +00:00 |
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Robin KAY
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bcc0cdd86a
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Update version and change-log for 0.6.2.
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2024-02-10 01:25:33 +00:00 |
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Robin KAY
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50bf745a6a
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Add interpolation_03 to read-me.
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2024-02-10 01:24:05 +00:00 |
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Robin KAY
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1dce5a267e
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Add interpolation 0.3 compatability feature.
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2024-02-08 20:55:05 +00:00 |
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Robin KAY
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9a464ceb4c
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Update version and change-log for 0.6.1.
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2024-02-04 22:53:26 +00:00 |
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Robin KAY
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70847d7d5d
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Change outlines to respect InheritedVisibility.
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2024-02-02 01:20:58 +00:00 |
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Robin KAY
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bf2385f167
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Fix bind group errors when prepasses are enabled.
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2023-11-22 00:57:07 +00:00 |
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Robin KAY
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878fecf5a6
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Update change-log for 0.6.0.
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2023-11-08 23:21:31 +00:00 |
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Robin KAY
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f248a86d49
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Add Bevy 0.12 to versions chart.
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2023-11-08 23:21:01 +00:00 |
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Robin KAY
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4866148a21
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Add pulsing outline to hollow example.
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2023-11-08 23:17:42 +00:00 |
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Robin KAY
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ddb40d0c2a
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Port to Bevy 0.12 (#25)
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2023-11-08 22:29:32 +00:00 |
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Robin KAY
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6dcf604b93
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Remove unnecessary clone.
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2023-11-08 22:17:19 +00:00 |
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Robin KAY
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600f58ba73
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Change outline and stencil properties to be inheritable.
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2023-11-08 21:40:19 +00:00 |
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Robin KAY
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65c7c3356f
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Bump version to 0.6.
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2023-11-08 21:38:20 +00:00 |
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Robin KAY
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c44034def7
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Merge in change-log from 0.4 release branch.
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2023-11-06 23:10:02 +00:00 |
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Robin KAY
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7827a2b9b0
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Update version and change-log for 0.5.1.
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2023-11-03 21:40:35 +00:00 |
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Robin KAY
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613e1ddde7
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Fix noisy depth values in flat mode.
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2023-11-02 00:33:09 +00:00 |
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Robin KAY
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3740766157
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Change morph_targets to use iter_instance_entities().
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2023-10-30 21:37:37 +00:00 |
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Robin KAY
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fd8e98f986
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Remove unused extraction of OutlineStencil.
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2023-10-27 21:49:14 +01:00 |
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Robin KAY
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7ccd52ee83
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Remove unused vertex attributes.
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2023-10-27 21:47:56 +01:00 |
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Robin KAY
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0351b05978
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Fix Z-fighting in the flying_objects example.
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2023-10-27 21:44:09 +01:00 |
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Robin KAY
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10304a6164
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Add flying_objects example to Cargo.toml.
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2023-10-27 21:34:40 +01:00 |
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Robin KAY
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8c3d55b254
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Add flying_objects example.
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2023-10-27 21:29:50 +01:00 |
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Robin KAY
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d968670960
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Fix formatting.
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2023-10-21 01:17:19 +01:00 |
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Robin KAY
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46cc8567c8
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Move camera closer to model in morph_targets example.
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2023-10-20 20:36:04 +01:00 |
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Robin KAY
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1636b9fd28
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Update change-log for 0.5.
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2023-08-14 04:55:53 +01:00 |
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Robin KAY
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84ae12953f
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Do not panic if specialising mesh pipeline fails (#23)
---------
Co-authored-by: Arjo Chakravarty <arjoc@google.com>
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2023-08-14 04:54:47 +01:00 |
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Robin KAY
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ae5c331450
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Port to Bevy 0.11 (#22)
---------
Co-authored-by: mramirez <ramirezmike2@gmail.com>
Co-authored-by: Zain Azam <zainyusufazam@gmail.com>
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2023-08-14 01:51:43 +01:00 |
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Robin KAY
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71add9ecb5
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Update version and change-log for 0.4.2.
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2023-05-30 22:07:45 +01:00 |
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Robin KAY
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35032e05a3
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Fix Z-fighting between overlay and stencil with OpenGL wgpu back-end.
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2023-05-30 21:51:13 +01:00 |
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Robin KAY
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4a8d4409fe
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Change out_zw to out_z since w doesn't change.
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2023-05-26 21:27:45 +01:00 |
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Robin KAY
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ac9ae75cef
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Fix various failures to propagate ComputedOutlineDepth.
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2023-05-17 18:43:12 +01:00 |
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Robin KAY
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3bf83e6531
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Update version and change-log for 0.4.1.
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2023-04-11 20:14:01 +01:00 |
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Robin KAY
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1d5cff5eda
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Fix panic if DepthMode hasn't propagated (yet).
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2023-04-10 22:19:20 +01:00 |
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Robin KAY
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3f304437cd
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Change normal generator to use vertex normals if available, but keep face weighting.
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2023-04-07 00:47:02 +01:00 |
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Robin KAY
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5d49ad8f3c
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Fix panic if mesh has unused vertex indices.
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2023-03-31 20:09:54 +01:00 |
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Robin KAY
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8dac08d7a5
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Update read-me and change-log for 0.4.0.
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2023-03-22 01:58:53 +00:00 |
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Robin KAY
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baf152fdbf
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Add hollow example.
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2023-03-21 18:35:10 +00:00 |
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Robin KAY
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a55c60fd21
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Change outline normal generator to use face normals.
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2023-03-19 12:34:14 +00:00 |
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Robin KAY
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cf7358cc44
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Move features needed for animated_fox exameple into baseline dev deps.
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2023-03-17 22:28:08 +00:00 |
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Robin KAY
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fc74926073
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Fix missing check that scene is loaded in animated_fox example.
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2023-03-17 01:00:38 +00:00 |
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