Frederic L
517933adcb
file_sys/vfs_vector: Fix ignored offset on Write
2019-02-25 00:27:49 +01:00
tgsm
030814b1cb
Remove GCC version checks
...
Citra can't be compiled using GCC <7 because of required C++17 support, so these version checks don't need to exist anymore.
2019-02-24 15:24:06 +01:00
bunnei
90c780e6f3
Merge pull request #2139 from degasus/dma_pusher
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video_core/dma_pusher: The full list of headers at once.
2019-02-24 04:15:49 -05:00
ReinUsesLisp
33a0597603
vk_stream_buffer: Implement a stream buffer
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This manages two kinds of streaming buffers: one for unified memory
models and one for dedicated GPUs. The first one skips the copy from the
staging buffer to the real buffer, since it creates an unified buffer.
This implementation waits for all fences to finish their operation
before "invalidating". This is suboptimal since it should allocate
another buffer or start searching from the beginning. There is room for
improvement here.
This could also handle AMD's "pinned" memory (a heap with 256 MiB) that
seems to be designed for buffer streaming.
2019-02-24 04:27:51 -03:00
ReinUsesLisp
281a8bf259
vk_resource_manager: Minor VKFenceWatch changes
2019-02-24 04:19:04 -03:00
bunnei
f7090bacc5
Merge pull request #2146 from ReinUsesLisp/vulkan-scheduler
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vk_scheduler: Implement a scheduler
2019-02-23 23:32:43 -05:00
bunnei
d062991643
Merge pull request #2150 from ReinUsesLisp/fixup-layer-swizzle
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gl_rasterizer_cache: Fixup parameter order in layered swizzle
2019-02-23 23:31:34 -05:00
ReinUsesLisp
92050c4d86
vk_memory_manager: Fixup commit interval allocation
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VKMemoryCommitImpl was using as the end of its interval "begin + end".
That ended up wasting memory.
2019-02-24 01:04:41 -03:00
ReinUsesLisp
abef11a540
gl_rasterizer_cache: Fixup parameter order in layered swizzle
2019-02-23 23:27:30 -03:00
ReinUsesLisp
f546fb35ed
vk_scheduler: Implement a scheduler
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The scheduler abstracts command buffer and fence management with an
interface that's able to do OpenGL-like operations on Vulkan command
buffers.
It returns by value a command buffer and fence that have to be used for
subsequent operations until Flush or Finish is executed, after that the
current execution context (the pair of command buffers and fences) gets
invalidated a new one must be fetched. Thankfully validation layers will
quickly detect if this is skipped throwing an error due to modifications
to a sent command buffer.
2019-02-22 01:33:32 -03:00
bunnei
94b27bb8a5
Merge pull request #2138 from ReinUsesLisp/vulkan-memory-manager
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vk_memory_manager: Implement memory manager
2019-02-21 22:26:54 -05:00
Lioncash
90528f1326
service/nvflinger: Store BufferQueue instances as regular data members
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The NVFlinger service is already passed into services that need to
guarantee its lifetime, so the BufferQueue instances will already live
as long as they're needed. Making them std::shared_ptr instances in this
case is unnecessary.
2019-02-21 22:09:46 -05:00
Lioncash
fd15730767
service/vi/vi_layer: Convert Layer struct into a class
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Like the previous changes made to the Display struct, this prepares the
Layer struct for changes to its interface. Given Layer will be given
more invariants in the future, we convert it into a class to better
signify that.
2019-02-21 12:13:09 -05:00
Lioncash
fa4dc2cf42
service/nvflinger: Move display specifics over to vi_display
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With the display and layer structures relocated to the vi service, we
can begin giving these a proper interface before beginning to properly
support the display types.
This converts the display struct into a class and provides it with the
necessary functions to preserve behavior within the NVFlinger class.
2019-02-21 12:13:04 -05:00
bunnei
9539c4203b
Merge pull request #2125 from ReinUsesLisp/fixup-glstate
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gl_state: Synchronize gl_state even when state is disabled
2019-02-20 21:47:46 -05:00
bunnei
ae437320c8
Merge pull request #2130 from lioncash/system_engine
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video_core: Remove usages of System::GetInstance() within the engines
2019-02-20 21:24:56 -05:00
Jungy
3273f93cd5
Fixes Unicode Key File Directories ( #2120 )
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* Fixes Unicode Key File Directories
Adds code so that when loading a file it converts to UTF16 first, to
ensure the files can be opened. Code borrowed from FileUtil::Exists.
* Update src/core/crypto/key_manager.cpp
Co-Authored-By: Jungorend <Jungorend@users.noreply.github.com>
* Update src/core/crypto/key_manager.cpp
Co-Authored-By: Jungorend <Jungorend@users.noreply.github.com>
* Using FileUtil instead to be cleaner.
* Update src/core/crypto/key_manager.cpp
Co-Authored-By: Jungorend <Jungorend@users.noreply.github.com>
2019-02-20 21:24:25 -05:00
Lioncash
8d5d369b54
service/nvflinger: Relocate definitions of Layer and Display to the vi service
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These are more closely related to the vi service as opposed to the
intermediary nvflinger.
This also places them in their relevant subfolder, as future changes to
these will likely result in subclassing to represent various displays
and services, as they're done within the service itself on hardware.
The reasoning for prefixing the display and layer source files is to
avoid potential clashing if two files with the same name are compiled
(e.g. if 'display.cpp/.h' or 'layer.cpp/.h' is added to another service
at any point), which MSVC will actually warn against. This prevents that
case from occurring.
This also presently coverts the std::array introduced within
f45c25aaba
back to a std::vector to allow
the forward declaration of the Display type. Forward declaring a type
within a std::vector is allowed since the introduction of N4510
(http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4510.html ) by
Zhihao Yuan.
2019-02-19 18:27:16 -05:00
Markus Wick
6dd40976d0
video_core/dma_pusher: Simplyfy Step() logic.
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As fetching command list headers and and the list of command headers is a fixed 1:1 relation now, they can be implemented within a single call.
This cleans up the Step() logic quite a bit.
2019-02-19 10:28:42 +01:00
Markus Wick
717394c980
video_core/dma_pusher: The full list of headers at once.
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Fetching every u32 from memory leads to a big overhead. So let's fetch all of them as a block if possible.
This reduces the Memory::* calls by the dma_pusher by a factor of 10.
2019-02-19 09:58:38 +01:00
ReinUsesLisp
b675c97cdd
vk_memory_manager: Implement memory manager
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A memory manager object handles the memory allocations for a device. It
allocates chunks of Vulkan memory objects and then suballocates.
2019-02-19 03:42:28 -03:00
bunnei
4bce08d497
Merge pull request #2122 from ReinUsesLisp/vulkan-resource-manager
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vk_resource_manager: Implement fence and command buffer allocator
2019-02-18 21:05:28 -05:00
bunnei
2bb02a0b78
Merge pull request #2134 from lioncash/naming
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audio_core/buffer: Make const and non-const getter for samples consistent
2019-02-17 11:26:33 -05:00
Fernando Sahmkow
a8d4927e29
Corrections, documenting and fixes.
2019-02-16 16:52:24 -04:00
bunnei
e869c5ef1a
Merge pull request #2133 from lioncash/arbiter
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address_arbiter: Use nested namespaces where applicable
2019-02-16 15:37:21 -05:00
bunnei
4699fdca8f
Merge pull request #2127 from FearlessTobi/fix-screenshot-srgb
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renderer_opengl: respect the sRGB colorspace for the screenshot feature
2019-02-16 15:36:00 -05:00
bunnei
cd7e1183e2
Merge pull request #2128 from FearlessTobi/port-4197
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Port citra-emu/citra#4197 : "threadsafe_queue: Add PopWait and use it where possible "
2019-02-16 15:34:49 -05:00
Lioncash
b009bda67a
audio_core/buffer: Make const and non-const getter for samples consistent
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This way proper const/non-const selection can occur.
2019-02-16 15:21:35 -05:00
Lioncash
0113c36300
address_arbiter: Use nested namespaces where applicable
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A fairly trivial change. Other sections of the codebase use nested
namespaces instead of separate namespaces here. This one must have just
been overlooked.
2019-02-16 12:41:30 -05:00
Lioncash
a8fa5019b5
video_core: Remove usages of System::GetInstance() within the engines
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Avoids the use of the global accessor in favor of explicitly making the
system a dependency within the interface.
2019-02-15 22:06:23 -05:00
Fernando Sahmkow
ecccfe0337
Use u128 on Clock Cycles calculation.
2019-02-15 22:57:16 -04:00
Fernando Sahmkow
3ea48e8ebe
Implement 128 bits Unsigned Integer Multiplication and Division.
2019-02-15 22:55:31 -04:00
Fernando Sahmkow
5b7ec71fb7
Correct CNTPCT to use Clock Cycles instead of Cpu Cycles.
2019-02-15 22:55:29 -04:00
James Rowe
99da6362c4
Merge pull request #2123 from lioncash/coretiming-global
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core_timing: De-globalize core_timing facilities
2019-02-15 19:52:11 -07:00
Lioncash
bd983414f6
core_timing: Convert core timing into a class
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Gets rid of the largest set of mutable global state within the core.
This also paves a way for eliminating usages of GetInstance() on the
System class as a follow-up.
Note that no behavioral changes have been made, and this simply extracts
the functionality into a class. This also has the benefit of making
dependencies on the core timing functionality explicit within the
relevant interfaces.
2019-02-15 21:50:25 -05:00
B3n30
2195f10d15
Adressed review comments
2019-02-15 22:14:54 +01:00
B3n30
4154936568
threadsafe_queue: Add WaitIfEmpty and use it in logging
2019-02-15 22:12:54 +01:00
fearlessTobi
9a56b99fa4
renderer_opengl: respect the sRGB colorspace for the screenshot feature
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Previously, we were completely ignoring for screenshots whether the game uses RGB or sRGB.
This resulted in screenshot colors that looked off for some titles.
2019-02-15 21:27:29 +01:00
ReinUsesLisp
8dfc81239f
gl_state: Synchronize gl_state even when state is disabled
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There are some potential edge cases where gl_state may fail to track the
state if a related state changes while the toggle is disabled or it
didn't change. This addresses that.
2019-02-15 01:30:14 -03:00
bunnei
4327f430f1
Merge pull request #2112 from lioncash/shadowing
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gl_rasterizer_cache: Get rid of variable shadowing
2019-02-14 21:45:20 -05:00
bunnei
a8fc5d6edd
Merge pull request #2111 from ReinUsesLisp/fetch-fix
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gl_shader_decompiler: Re-implement TLDS lod
2019-02-14 21:42:34 -05:00
ReinUsesLisp
ae6c052ed9
vk_resource_manager: Implement a command buffer pool with VKFencedPool
2019-02-14 18:44:26 -03:00
ReinUsesLisp
a2b6de7e9f
vk_resource_manager: Add VKFencedPool interface
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Handles a pool of resources protected by fences. Manages resource
overflow allocating more resources.
This class is intended to be used through inheritance.
2019-02-14 18:44:26 -03:00
ReinUsesLisp
0ffdd0a683
vk_resource_manager: Implement VKResourceManager and fence allocator
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CommitFence iterates a pool of fences until one is found. If all fences
are being used at the same time, allocate more.
2019-02-14 18:44:26 -03:00
ReinUsesLisp
aa0b6babda
vk_resource_manager: Implement VKFenceWatch
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A fence watch is used to keep track of the usage of a fence and protect
a resource or set of resources without having to inherit from their
handlers.
2019-02-14 18:44:26 -03:00
ReinUsesLisp
25c2fe1c6b
vk_resource_manager: Implement VKFence
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Fences take ownership of objects, protecting them from GPU-side or
driver-side concurrent access. They must be commited from the resource
manager. Their usage flow is: commit the fence from the resource
manager, protect resources with it and use them, send the fence to an
execution queue and Wait for it if needed and then call Release. Used
resources will automatically be signaled when they are free to be
reused.
2019-02-14 18:44:26 -03:00
ReinUsesLisp
33a4cebc22
vk_resource_manager: Add VKResource interface
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VKResource is an interface that gets signaled by a fence when it is free
to be reused.
2019-02-14 18:36:15 -03:00
bunnei
fcc3aa0bbf
Merge pull request #2113 from ReinUsesLisp/vulkan-base
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vulkan: Add dependencies and device abstraction
2019-02-14 10:06:48 -05:00
Fernando Sahmkow
10682ad7e0
shader_decompiler: Improve Accuracy of Attribute Interpolation.
2019-02-14 03:25:07 -04:00
bunnei
8490e7746a
Merge pull request #2115 from lioncash/local
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core_timing: Make EmptyTimedCallback a local variable
2019-02-13 21:42:04 -05:00
bunnei
f0c4ac9abd
Merge pull request #2116 from lioncash/size
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threadsafe_queue: Remove NeedSize template parameter
2019-02-13 21:41:25 -05:00
Fernando Sahmkow
bb41683394
rasterizer_cache_gl: Only do fast layered copy on the same format. As
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glCopyImageSubData does not support different formats.
2019-02-13 16:55:00 -04:00
fearlessTobi
efd83570bd
Make bitfield assignment operator public
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This change needs to be made to get the code compiling again. It was suggested after a conversation with Lioncash.
The conversation can be seen here: https://user-images.githubusercontent.com/20753089/45064197-b6107800-b0b2-11e8-9db8-f696299fb86a.PNG
2019-02-13 21:15:15 +01:00
Lioncash
0829ef97ca
threadsafe_queue: Use std::size_t for representing size
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Makes it consistent with the regular standard containers in terms of
size representation. This also gets rid of dependence on our own
type aliases, removing the need for an include.
2019-02-12 22:39:53 -05:00
Lioncash
f0bfb24c61
threadsafe_queue: Remove NeedSize template parameter
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The necessity of this parameter is dubious at best, and in 2019 probably
offers completely negligible savings as opposed to just leaving this
enabled. This removes it and simplifies the overall interface.
2019-02-12 22:09:51 -05:00
Lioncash
83ba3515ec
core_timing: Make EmptyTimedCallback a local variable
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Given this is only used in one place, it can be moved closest to its
usage site.
2019-02-12 21:47:18 -05:00
bunnei
cd542d5aac
Merge pull request #2099 from greggameplayer/BGRA8-Framebuffer-Real
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Implement BGRA8 framebuffer format
2019-02-12 21:44:20 -05:00
ReinUsesLisp
8beca060d1
vk_device: Abstract device handling into a class
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VKDevice contains all the data required to manage and initialize a
physical device. Its intention is to be passed across Vulkan objects to
query device-specific data (for example the logical device and the
dispatch loader).
2019-02-12 21:43:02 -03:00
Lioncash
86b55cb6df
renderer_opengl: Remove reference to global system instance
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We already store a reference to the system instance that the renderer is
created with, so we don't need to refer to the system instance via
Core::System::GetInstance()
2019-02-12 19:33:22 -05:00
bunnei
8135f4bfce
Merge pull request #2110 from lioncash/namespace
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core_timing: Rename CoreTiming namespace to Core::Timing
2019-02-12 19:26:37 -05:00
bunnei
c440ecfafe
Merge pull request #2104 from ReinUsesLisp/compute-assert
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kepler_compute: Fixup assert and rename the engine
2019-02-12 19:24:34 -05:00
Lioncash
054e39647c
gl_rasterizer_cache: Remove unnecessary newline
2019-02-12 16:56:19 -05:00
Lioncash
e25c464c02
gl_rasterizer_cache: Get rid of variable shadowing
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Avoids shadowing the members of the struct itself, which results in a
-Wshadow warning.
2019-02-12 16:46:39 -05:00
ReinUsesLisp
18fe910957
renderer_vulkan: Add declarations file
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This file is intended to be included instead of vulkan/vulkan.hpp. It
includes declarations of unique handlers using a dynamic dispatcher
instead of a static one (which would require linking to a Vulkan
library).
2019-02-12 18:33:02 -03:00
ReinUsesLisp
b12ab4d805
logging: Add Vulkan backend logging class type
2019-02-12 18:33:02 -03:00
ReinUsesLisp
e60d4d70bc
gl_shader_decompiler: Re-implement TLDS lod
2019-02-12 17:03:07 -03:00
Lioncash
48d9d66dc5
core_timing: Rename CoreTiming namespace to Core::Timing
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Places all of the timing-related functionality under the existing Core
namespace to keep things consistent, rather than having the timing
utilities sitting in its own completely separate namespace.
2019-02-12 12:42:17 -05:00
bunnei
444231a83d
Merge pull request #2108 from FernandoS27/fix-cc
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Fix incorrect value for CC bit in IADD
2019-02-12 10:39:03 -05:00
bunnei
c1accfefde
Merge pull request #2109 from FernandoS27/fix-f2i
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Corrected F2I None mode to RoundEven.
2019-02-12 10:20:29 -05:00
bunnei
27e5efd265
Merge pull request #2068 from ReinUsesLisp/shader-cleanup-textures
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shader_ir: Clean texture management code
2019-02-12 10:20:15 -05:00
Fernando Sahmkow
f5ec165e8c
Corrected F2I None mode to RoundEven.
2019-02-11 18:46:45 -04:00
Fernando Sahmkow
edd668047c
Fix incorrect value for CC bit in IADD
2019-02-11 16:44:43 -04:00
ReinUsesLisp
1ddcd0e6f0
kepler_compute: Fixup assert and rename engines
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When I originally added the compute assert I used the wrong
documentation. This addresses that.
The dispatch register was tested with homebrew against hardware and is
triggered by some games (e.g. Super Mario Odyssey). What exactly is
missing to get a valid program bound by this engine requires more
investigation.
2019-02-10 19:29:33 -03:00
greggameplayer
a6a73d8892
Implement BGRA8 framebuffer format
2019-02-09 23:44:01 +01:00
bunnei
1d98027a0e
Merge pull request #1904 from bunnei/better-fermi-copy
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gl_rasterizer: Implement a more accurate fermi 2D copy.
2019-02-08 23:32:24 -05:00
bunnei
2374471a1e
Merge pull request #2096 from FearlessTobi/patch-3
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nvdisp_disp0: change drawing message log level from Warning to Trace
2019-02-08 21:56:47 -05:00
Fernando Sahmkow
e543320129
Implement linear textures ( #2089 )
2019-02-08 18:28:01 -05:00
ReinUsesLisp
e36e7ae74e
gl_rasterizer_cache: Fixup texture view parameters
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These parameters were declared as constants and passed to glTextureView
but then they were removed on a rabase. This addresses that mistake.
2019-02-08 18:32:58 -03:00
Tobias
259e52ccb2
nvdisp_disp0: change drawing message log level from Warning to Trace
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This is a leftover from the early yuzu days.
We shouldn't log every time when we are drawing by default, so let's change the log level to Trace.
2019-02-08 19:26:49 +01:00
unknown
f27c65eb91
Use QString instead of std::string where applicable
2019-02-08 14:18:41 +01:00
Mat M
996ddb202b
Use constexpr char array instead of string where applicable
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Co-Authored-By: FreddyFunk <frederic.laing.development@gmail.com>
2019-02-08 14:03:10 +01:00
unknown
9d411699d8
frontend: Open transferable shader cache for a selected game in the gamelist
2019-02-08 09:05:51 +01:00
ReinUsesLisp
889c646ac0
shader_ir: Remove F4 prefix to texture operations
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This was originally included because texture operations returned a vec4.
These operations now return a single float and the F4 prefix doesn't
mean anything.
2019-02-07 17:36:46 -03:00
ReinUsesLisp
d62b0a9e29
shader_ir: Clean texture management code
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Previous code relied on GLSL parameter order (something that's always
ill-formed on an IR design). This approach passes spatial coordiantes
through operation nodes and array and depth compare values in the the
texture metadata. It still contains an "extra" vector containing generic
nodes for bias and component index (for example) which is still a bit
ill-formed but it should be better than the previous approach.
2019-02-07 00:46:13 -03:00
bunnei
f09d1dffd1
Merge pull request #2083 from ReinUsesLisp/shader-ir-cbuf-tracking
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shader/track: Add a more permissive global memory tracking
2019-02-06 21:56:14 -05:00
bunnei
35e1118766
gl_rasterizer_cache: Mark surface copy destinations as modified.
2019-02-06 21:54:25 -05:00
bunnei
dd1aab5446
gl_rasterizer: Implement a more accurate fermi 2D copy.
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- This is a blit, use the blit registers.
2019-02-06 21:54:21 -05:00
bunnei
ca482997fe
Merge pull request #2091 from FearlessTobi/port-4603
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Port citra-emu/citra#4603 : "gdbstub: only let Execute breakpoints write/restore BKPT opcodes into target memory"
2019-02-06 21:51:46 -05:00
ReinUsesLisp
dfd14618f7
cmake: Fix title bar issue
2019-02-06 22:23:41 -03:00
Frederic L
d0ac624403
gl_shader_disk_cache: Check LZ4 size limit
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Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
2019-02-06 22:23:41 -03:00
Frederic L
9f0b247cf6
gl_shader_disk_cache: Consider compressed size zero as an error
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Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
2019-02-06 22:23:41 -03:00
Frederic L
8ff2ce5207
cmake: Use CMAKE_COMMAND instead of "cmake"
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Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
2019-02-06 22:23:41 -03:00
ReinUsesLisp
e6a2245304
gl_shader_disk_cache: Use unordered containers
2019-02-06 22:23:41 -03:00
ReinUsesLisp
e147ed4fc0
gl_shader_cache: Fixup GLSL unique identifiers
2019-02-06 22:23:40 -03:00
ReinUsesLisp
bd928e70ed
loading_screen: Unchunk progress bar
2019-02-06 22:23:40 -03:00
ReinUsesLisp
eb73247433
gl_shader_cache: Link loading screen with disk shader cache load
2019-02-06 22:23:40 -03:00
ReinUsesLisp
df0f31f44e
gl_shader_cache: Set GL_PROGRAM_SEPARABLE to dumped shaders
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i965 (and probably all mesa drivers) require GL_PROGRAM_SEPARABLE when using
glProgramBinary. This is probably required by the standard but it's ignored by
permisive proprietary drivers.
2019-02-06 22:23:40 -03:00
ReinUsesLisp
7fefec585c
gl_shader_disk_cache: Pass core system as argument and guard against games without title ids
2019-02-06 22:23:40 -03:00
ReinUsesLisp
2bc6a699dc
gl_shader_disk_cache: Guard reads and writes against failure
2019-02-06 22:23:40 -03:00
ReinUsesLisp
750abcc23d
gl_shader_disk_cache: Address miscellaneous feedback
2019-02-06 22:23:40 -03:00
ReinUsesLisp
8ee3666a3c
gl_shader_disk_cache: Pass return values returning instead of by parameters
2019-02-06 22:23:40 -03:00
ReinUsesLisp
ed956569a4
gl_shader_disk_cache: Compress program binaries using LZ4
2019-02-06 22:23:39 -03:00
ReinUsesLisp
f087639e4a
gl_shader_disk_cache: Compress GLSL code using LZ4
2019-02-06 22:23:39 -03:00
ReinUsesLisp
cfb20c4c9d
gl_shader_disk_cache: Save GLSL and entries into the precompiled file
2019-02-06 22:23:39 -03:00
ReinUsesLisp
e78da8dc1f
settings: Hide shader cache behind a setting
2019-02-06 22:20:57 -03:00
ReinUsesLisp
be4641c43f
gl_shader_disk_cache: Invalidate shader cache changes with CMake hash
2019-02-06 22:20:57 -03:00
ReinUsesLisp
a3703f5767
gl_shader_cache: Refactor to support disk shader cache
2019-02-06 22:20:57 -03:00
ReinUsesLisp
4039086226
gl_shader_disk_cache: Add transferable cache invalidation
2019-02-06 22:20:57 -03:00
ReinUsesLisp
a1faed9950
gl_shader_disk_cache: Add precompiled load
2019-02-06 22:20:57 -03:00
ReinUsesLisp
57fb15d2a3
gl_shader_disk_cache: Add precompiled save
2019-02-06 22:20:57 -03:00
ReinUsesLisp
3435cd8d5e
gl_shader_disk_cache: Add transferable load
2019-02-06 22:20:57 -03:00
ReinUsesLisp
b1efceec89
gl_shader_disk_cache: Add transferable stores
2019-02-06 22:20:57 -03:00
ReinUsesLisp
98be5a4928
gl_shader_disk_cache: Add ShaderDiskCacheOpenGL class and helpers
2019-02-06 22:20:57 -03:00
ReinUsesLisp
145c3ac89e
gl_shader_disk_cache: Add file and move BaseBindings declaration
2019-02-06 22:20:57 -03:00
ReinUsesLisp
c2c5260fd7
gl_shader_decompiler: Remove name entries
2019-02-06 22:20:57 -03:00
ReinUsesLisp
8b11368671
gl_shader_util: Add parameter to handle retrievable programs
2019-02-06 22:20:57 -03:00
ReinUsesLisp
0ed5d728ca
rasterizer_interface: Add disk cache entry for the rasterizer
2019-02-06 22:20:57 -03:00
ReinUsesLisp
84412591c9
file_util: Add shader directory
2019-02-06 22:20:57 -03:00
ReinUsesLisp
049050856f
shader_decode: Implement LDG and basic cbuf tracking
2019-02-06 22:20:57 -03:00
bunnei
10ab714fe0
Merge pull request #2042 from ReinUsesLisp/nouveau-tex
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maxwell_3d: Allow texture handles with TIC id zero
2019-02-06 20:19:20 -05:00
bunnei
40ac058557
Merge pull request #2071 from ReinUsesLisp/dsa-texture
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gl_rasterizer: Use DSA for textures and move swizzling to texture state
2019-02-06 20:17:59 -05:00
Dimitri ALBORA
8b800369ea
gdbstub: only let Execute breakpoints write/restore BKPT opcodes into target memory
2019-02-06 19:07:35 +01:00
bunnei
c357d8f6f7
Merge pull request #2057 from FearlessTobi/port-4586
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Port citra-emu/citra#4586 : "Use QPixmap/QIcon for background color selection button"
2019-02-06 12:37:57 -05:00
bunnei
b34ae2235d
Merge pull request #2086 from FearlessTobi/port-4583
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Port citra-emu/citra#4583 : "citra_qt: Fix saving screenshot when no file extension is provided"
2019-02-06 12:33:35 -05:00
bunnei
40cd299f01
Merge pull request #2087 from lioncash/const
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service/nvflinger, service/vi: Improve error case handling
2019-02-06 12:33:13 -05:00
Weiyi Wang
89abef3518
remove all occurance of specifying endianness inside BitField
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This commit it automatically generated by command in zsh:
sed -i -- 's/BitField<\(.*\)_le>/BitField<\1>/g' **/*(D.)
BitField is now aware to endianness and default to little endian. It expects a value representation type without storage specification for its template parameter.
2019-02-06 18:13:45 +01:00
Weiyi Wang
6b81ceb060
common/bitfield: make it endianness-aware
2019-02-06 17:29:39 +01:00
Weiyi Wang
71530781f3
common/swap: remove default value for swap type internal storage
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This is compromise for swap type being used in union. A union has deleted default constructor if it has at least one variant member with non-trivial default constructor, and no variant member of T has a default member initializer. In the use case of Bitfield, all variant members will be the swap type on endianness mismatch, which would all have non-trivial default constructor if default value is specified, and non of them can have member initializer
2019-02-06 17:24:27 +01:00
Weiyi Wang
6734c64976
common/swap: use template and tag for LE/BE specification
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The tag can be useful for other type-generic templates like BitFields to forward the endianness specification
2019-02-06 17:24:13 +01:00
Weiyi Wang
94bc48dd78
common/swap: add swap template for enum
2019-02-06 17:21:15 +01:00
bunnei
67c1f31251
Merge pull request #2088 from jroweboy/h
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QT: Fix the loading screen 'H' switch logo to not glitch out
2019-02-05 21:06:39 -05:00
James Rowe
c82b0afb69
QT: Fix the loading screen 'H' switch logo to not glitch out
2019-02-05 18:24:15 -07:00
Lioncash
ef073ff117
service/nvflinger,service/vi: Handle failure cases with exposed API
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Converts many of the Find* functions to return a std::optional<T> as
opposed to returning the raw return values directly. This allows
removing a few assertions and handles error cases like the service
itself does.
2019-02-05 18:03:28 -05:00
bunnei
7aa7d8f4ff
Merge pull request #2085 from ReinUsesLisp/cube-minus-one
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video_core/texture: Fix BitField size for depth_minus_one
2019-02-05 17:15:26 -05:00
xperia64
f598490b57
Fix crash when no files are selected
2019-02-05 22:40:23 +01:00
xperia64
284536a626
Add file extension to screenshot filename if not provided
2019-02-05 22:31:37 +01:00
Lioncash
7320c667df
service/nvflinger: Mark FindVsyncEvent() as a const member function
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This member function doesn't actually modify instance state, so it can
be marked as a const member function.
2019-02-05 15:57:29 -05:00
Lioncash
3c02cdcc57
service/nvflinger: Rename GetVsyncEvent() to FindVsyncEvent()
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This was missed within #2075 . Renames the member function to make it
consistent with the rest of the Find* functions.
2019-02-05 15:55:18 -05:00
bunnei
72c70d6808
Merge pull request #2081 from ReinUsesLisp/lmem-64
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shader_ir/memory: Add LD_L 64 bits loads
2019-02-05 09:17:48 -05:00
ReinUsesLisp
b5e685b297
video_core/texture: Fix BitField size for depth_minus_one
2019-02-05 04:32:06 -03:00
bunnei
bb4549a73d
Merge pull request #2082 from FernandoS27/txq-stl
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Fix TXQ not using the component mask.
2019-02-04 20:22:32 -05:00
Mat M
a568cd805b
Update src/video_core/engines/shader_bytecode.h
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Co-Authored-By: FernandoS27 <fsahmkow27@gmail.com>
2019-02-03 21:27:26 -04:00
Fernando Sahmkow
0306c50339
Fix TXQ not using the component mask.
2019-02-03 18:17:18 -04:00
ReinUsesLisp
dfa7be5ddf
shader_ir/memory: Add ST_L 64 and 128 bits stores
2019-02-03 19:08:10 -03:00
ReinUsesLisp
0d1d755086
shader/track: Search inside of conditional nodes
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Some games search conditionally use global memory instructions. This
allows the heuristic to search inside conditional nodes for the source
constant buffer.
2019-02-03 17:21:20 -03:00
ReinUsesLisp
42b75e8be8
shader_ir: Rename BasicBlock to NodeBlock
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It's not always used as a basic block. Rename it for consistency.
2019-02-03 17:21:20 -03:00
ReinUsesLisp
6a6fabea58
shader_ir: Pass decoded nodes as a whole instead of per basic blocks
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Some games call LDG at the top of a basic block, making the tracking
heuristic to fail. This commit lets the heuristic the decoded nodes as a
whole instead of per basic blocks.
This may lead to some false positives but allows it the heuristic to
track cases it previously couldn't.
2019-02-03 17:21:20 -03:00
ReinUsesLisp
2bdbb90af7
video_core: Assert on invalid GPU to CPU address queries
2019-02-03 04:58:40 -03:00
ReinUsesLisp
04e68e9738
maxwell_3d: Allow sampler handles with TSC id zero
2019-02-03 04:58:40 -03:00
ReinUsesLisp
390721a561
maxwell_3d: Allow texture handles with TIC id zero
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Also remove "enabled" field from Tegra::Texture::FullTextureInfo because
it would become unused.
2019-02-03 04:58:24 -03:00
ReinUsesLisp
e01a9de35f
memory_manager: Check for reserved page status
2019-02-03 04:58:24 -03:00
ReinUsesLisp
f61c1ed246
shader_ir/memory: Add LD_L 128 bits loads
2019-02-03 00:35:34 -03:00
ReinUsesLisp
9feb68085d
shader_bytecode: Rename BytesN enums to BitsN
2019-02-03 00:25:40 -03:00
ReinUsesLisp
0be835132c
shader_ir/memory: Add LD_L 64 bits loads
2019-02-03 00:25:40 -03:00
bunnei
eceab45dac
Merge pull request #2074 from ReinUsesLisp/shader-ir-unify-offset
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shader_ir: Unify constant buffer offset values
2019-02-01 13:24:04 -05:00
bunnei
4076d8fe3e
Merge pull request #2073 from lioncash/opus
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hwopus: Implement DecodeInterleaved (the newest variant)
2019-02-01 13:02:16 -05:00
bunnei
2d226ff8ac
Merge pull request #2067 from ReinUsesLisp/workaround-fb
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gl_rasterizer: Workaround invalid zeta clears
2019-02-01 12:50:09 -05:00
bunnei
11e7c1244c
Merge pull request #2078 from lioncash/timer
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kernel: Remove the Timer class
2019-02-01 12:49:16 -05:00
ReinUsesLisp
26f8a700a7
rasterizer_interface: Remove unused AccelerateFill operation
2019-02-01 03:02:22 -03:00
ReinUsesLisp
13222f94c0
video_core: Remove unused Fill surface type
2019-02-01 02:57:47 -03:00
Lioncash
414cc1eb1f
kernel: Remove the Timer class
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A holdover from citra, the Horizon kernel on the switch has no
prominent kernel object that functions as a timer. At least not
to the degree of sophistication that this class provided.
As such, this can be removed entirely. This class also wasn't used at
all in any meaningful way within the core, so this was just code sitting
around doing nothing. This also allows removing a few things from the
main KernelCore class that allows it to use slightly less resources
overall (though very minor and not anything really noticeable).
2019-01-31 23:05:15 -05:00
bunnei
b0b027d2d0
Merge pull request #2072 from lioncash/service
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service: Update function tables
2019-01-31 15:19:44 -05:00
bunnei
db21ac2627
Merge pull request #2077 from lioncash/virt
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kernel/wait_object: Devirtualize functions related to manipulating the thread list directly
2019-01-31 15:19:02 -05:00
bunnei
d6f5f5cafa
Merge pull request #2075 from lioncash/find
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service/nvflinger: Minor renaming changes
2019-01-31 11:08:36 -05:00
ReinUsesLisp
3e80b08944
gl_rasterizer_cache: Fixup test clause
2019-01-30 19:10:35 -03:00
Mat M
911587fb8d
gl_rasterizer_cache: Guard clause swizzle testing
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Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
2019-01-30 19:10:35 -03:00
ReinUsesLisp
220df45b7d
gl_state: Remove texture target tracking
2019-01-30 19:10:35 -03:00
ReinUsesLisp
704744bb72
gl_rasterizer_cache: Move swizzling to textures instead of state
2019-01-30 19:10:35 -03:00
ReinUsesLisp
3bbaa98c78
gl_state: Use DSA and multi bind to update texture bindings
2019-01-30 19:10:11 -03:00
ReinUsesLisp
4b676e7786
gl_rasterizer: Use DSA for textures
2019-01-30 19:10:11 -03:00
Lioncash
a3cdd773c3
kernel/wait_object: Devirtualize functions related to manipulating the thread list directly
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No inheritors of the WaitObject class actually make use of their own
implementations of these functions, so they can be made non-virtual.
It's also kind of sketchy to allow overriding how the threads get added
to the list anyways, given the kernel itself on the actual hardware
doesn't seem to customize based off this.
2019-01-30 12:50:37 -05:00
Lioncash
4596ef5274
kernel/timer: Remove unnecessary WakeupAllWaitingThreads() override
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This implementation just calls the base class variant of the function,
so this isn't necessary.
2019-01-30 12:45:00 -05:00
Lioncash
1a302d4d47
kernel/readable_event: Remove unnecessary WakeupAllWaitingThreads() override
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This just calls the base variant of the function, so it can be removed.
2019-01-30 12:45:00 -05:00
Hexagon12
35480167b1
Merge pull request #2076 from lioncash/enc
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video_core/dma_pusher: Silence C4828 warnings
2019-01-30 19:42:15 +02:00
Lioncash
0b594f3344
video_core/dma_pusher: Silence C4828 warnings
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This was previously causing:
warning C4828: The file contains a character starting at offset 0xa33
that is illegal in the current source character set (codepage 65001).
warnings on Windows when compiling yuzu.
2019-01-30 12:36:31 -05:00
bunnei
92b18345a8
Merge pull request #1485 from FernandoS27/render-info
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Add more info into textures' object labels
2019-01-30 12:35:56 -05:00
Lioncash
a897feb21e
hwopus: Implement DecodeInterleaved
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This functions almost identically to DecodeInterleavedWithPerfOld,
however this function also has the ability to reset the decoder context.
This is documented as a potentially desirable thing in the libopus
manual in some circumstances as it says for the OPUS_RESET_STATE ctl:
"This should be called when switching streams in order to prevent the
back to back decoding from giving different result from one at a time
decoding."
2019-01-30 11:35:41 -05:00
Lioncash
ba14fb42e4
service/nvflinger: Make FindBufferQueueId() a const member function
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This member function doesn't actually modify instance state, so it can
be const-qualified.
2019-01-30 11:14:08 -05:00
Lioncash
1d11def9c4
service/nvflinger: Rename Get prefix on function to Find
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This more accurately describes what the function is actually attempting
to do (it's not a simple trivial getter).
2019-01-30 11:11:32 -05:00
ReinUsesLisp
477d616f7d
shader_ir: Unify constant buffer offset values
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Constant buffer values on the shader IR were using different offsets if
the access direct or indirect. cbuf34 has a non-multiplied offset while
cbuf36 does. On shader decoding this commit multiplies it by four on
cbuf34 queries.
2019-01-30 02:45:50 -03:00
Lioncash
07b86dc28c
hwopus: Deduplicate the decoding code within DecodeInterleavedOld and DecodeInterleavedWithPerfOld
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Keeps the logic in one spot for use by both functions.
2019-01-29 22:53:35 -05:00
Lioncash
44f39bfb68
hwopus: Replace std::optional<std::reference_wrapper<u64>> with u64*
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This doesn't really offer anything over the use of a direct pointer, so
we can just use that instead.
2019-01-29 22:53:35 -05:00
Lioncash
eb1a3c1f4a
hwopus: Mark local variables as const where applicable
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Makes non-mutable state more explicit.
2019-01-29 22:53:35 -05:00
Lioncash
06887c80a5
hwopus: Fill in the rest of the unknown service function names
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Filled in via information provided by SwitchBrew.
2019-01-29 22:53:34 -05:00
Lioncash
5078106068
service/ns: Update function tables
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Updates function tables based off information provided by SwitchBrew
2019-01-29 22:50:26 -05:00
Lioncash
1710847d08
service/ncm: Update function tables
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Updates function tables based off information provided by SwitchBrew
2019-01-29 22:50:26 -05:00
Lioncash
0db8918947
service/audio: Update function tables
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Updates function tables based off information provided by SwitchBrew.
2019-01-29 22:50:26 -05:00
Lioncash
c3affdd162
service/am/applet_ae: Update function tables
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Updates function tables based off information provided by SwitchBrew.
2019-01-29 22:50:26 -05:00
Lioncash
09727a6a97
service/fsp-srv: Update function tables
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Updates function tables based off information provided by SwitchBrew.
2019-01-29 22:50:26 -05:00
Lioncash
c6c1c1b45f
service/btm: Update function tables
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Updates function tables based off information provided by SwitchBrew
2019-01-29 22:50:26 -05:00
Lioncash
0c59e6265f
service/btdrv: Update function tables
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Updates function tables based off information provided by SwitchBrew.
2019-01-29 22:50:18 -05:00
bunnei
3c3d9afd61
Merge pull request #2070 from ReinUsesLisp/cubearray-view
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gl_shader_cache: Fix texture view for cubemaps as cubemap arrays
2019-01-29 22:27:08 -05:00
bunnei
69884d8a8f
Merge pull request #2069 from lioncash/vi
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service/nvflinger: Add the null display type
2019-01-29 22:25:26 -05:00
ReinUsesLisp
52c326c301
gl_shader_cache: Use explicit bindings
2019-01-30 00:11:02 -03:00
ReinUsesLisp
9f803299de
gl_rasterizer: Implement global memory management
2019-01-30 00:00:15 -03:00
ReinUsesLisp
3b84e04af1
shader_decode: Implement LDG and basic cbuf tracking
2019-01-30 00:00:15 -03:00
Kevin
ba38d91fe2
video_core/GPU Implemented the GPU PFIFO puller semaphore operations. ( #1908 )
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* Implemented the puller semaphore operations.
* Nit: Fix 2 style issues
* Nit: Add Break to default case.
* Fix style.
* Update for comments. Added ReferenceCount method
* Forgot to remove GpuSmaphoreAddress union.
* Fix the clang-format issues.
* More clang formatting.
* two more white spaces for the Clang formatting.
* Move puller members into the regs union
* Updated to use Memory::WriteBlock instead of Memory::Write*
* Fix clang style issues
* White space clang error
* Removing unused funcitons and other pr comment
* Removing unused funcitons and other pr comment
* More union magic for setting regs value.
* union magic refcnt as well
* Remove local var
* Set up the regs and regs_assert_positions up properly
* Fix clang error
2019-01-29 21:49:18 -05:00
ReinUsesLisp
f58a6152fc
gl_shader_cache: Fix texture view for cubemaps as cubemap arrays
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Cubemaps are considered layered and to create a texture view the texture
mustn't be a layered texture, resulting in cubemaps being bound as
cubemap arrays. To fix this issue this commit introduces an extra
surface parameter called "is_array" and uses this to query for texture
view creation.
Now that texture views for cubemaps are actually being created, this
also fixes the number of layers created for the texture view (since they
have to be 6 to create a texture view of cubemaps).
2019-01-29 23:49:02 -03:00
ReinUsesLisp
07692230ca
gl_rasterizer: Workaround invalid zeta clears
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Some games (like Xenoblade Chronicles 2) clear both depth and stencil
buffers while there's a depth-only texture attached (e.g. D16 Unorm).
This commit reads the zeta format of the bound surface on
ConfigureFramebuffers and returns if depth and/or stencil attachments
were set. This is ignored on DrawArrays but on Clear it's used to just
clear those attachments, bypassing an OpenGL error.
2019-01-29 23:47:33 -03:00
Lioncash
49a3571e76
service/psc: Update function tables
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Updates the function tables based off information on SwitchBrew. Gets
rid of a swath of unknown names.
2019-01-29 21:16:24 -05:00
Lioncash
7e92497402
nvflinger: Add the Null display
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In addition to the default, external, EDID, and internal displays,
there's also a null display provided as well, which as the name
suggests, does nothing but discard all commands given to it. This is
provided for completeness.
2019-01-29 21:13:33 -05:00
Lioncash
679e63550a
nvflinger: Change log message in OpenDisplay to be a debug log instead of a warning
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Opening a display isn't really a thing to warn about. It's an expected
thing, so this can be a debug log. This also alters the string to
indicate the display name better.
Opening "Default" display reads a little nicer compared to Opening
display Default.
2019-01-29 21:13:33 -05:00
Lioncash
3d81a8efd5
nvflinger: Remove unnecessary header inclusions
2019-01-29 21:13:33 -05:00
Lioncash
d9f9bb7552
nvflinger: Mark locals const where applicable
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Makes non-mutable state more explicit.
2019-01-29 21:13:33 -05:00
Lioncash
f45c25aaba
nvflinger: Use a std::array for the available displays instead of std::vector
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The built-in set of displays is fixed, so we can utilize an array
instead of a vector here.
2019-01-29 21:13:33 -05:00
Lioncash
2561a79c39
hle/ipc_helpers: Fix clang-format warnings
2019-01-29 21:11:04 -05:00
Lioncash
ac603cf130
hle/ipc_helpers: Allow pushing signed values
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This is kind of a large hole in the API, given we allow popping signed
values. This fixes that.
2019-01-29 13:09:32 -05:00
bunnei
8dbb8edcd3
Merge pull request #2063 from lioncash/pessimizing
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video_core/shader: Minor changes
2019-01-28 19:33:26 -05:00
Lioncash
932922f67f
service/pm: Implement SetMaintenanceBoot()
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This quite literally functions as a basic setter. No other error
checking or anything (since there's nothing to really check against).
With this, it completes the pm:bm interface in terms of functionality.
2019-01-28 11:48:11 -05:00
Lioncash
cb2ce9924a
service/pm: Tidy up functionality related to SystemBootMode
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Just minor tidying of interfaces.
2019-01-28 11:44:37 -05:00
Lioncash
5e636d1f6e
service/vi: Remove stubbed notifier from SetLayerVisibility
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This appears to be a vestigial API function that's only kept around for
compatibility's sake, given the function only returns a success error
code and exits.
Since that's the case, we can remove the stubbed notification from the
log, since doing nothing is technically the correct behavior in this
case.
2019-01-28 08:22:28 -05:00
Lioncash
b2b98b2f44
shader/shader_ir: Amend three comment typos
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Given we're in the area, these are three trivial typos that can be
corrected.
2019-01-28 07:52:04 -05:00
Lioncash
62e08c30b7
shader/shader_ir: Amend constructor initializer ordering for AbufNode
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Orders the class members in the same order that they would actually be
initialized in. Gets rid of two compiler warnings.
2019-01-28 07:50:34 -05:00
Lioncash
3e1a9a45a6
shader/decode: Avoid a pessimizing std::move within DecodeRange()
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std::moveing a local variable in a return statement has the potential to
prevent copy elision from occurring, so this can just be converted into
a regular return.
2019-01-28 07:43:23 -05:00
bunnei
a9268286a4
Merge pull request #2060 from lioncash/exception
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kernel/svc: Log out uncaught C++ exceptions from svcBreak
2019-01-27 12:55:07 -05:00
bunnei
65f3908064
Merge pull request #2058 from ReinUsesLisp/trunc-warning
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video_core: Silent implicit conversion warning
2019-01-27 12:49:59 -05:00
Lioncash
7842536ddb
kernel/svc: Log out uncaught C++ exceptions from svcBreak
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Looking into the implementation of the C++ standard facilities that seem
to be within all modules, it appears that they use 7 as a break reason
to indicate an uncaught C++ exception.
This was primarily found via the third last function called within
Horizon's equivalent of libcxxabi's demangling_terminate_handler(),
which passes the value 0x80000007 to svcBreak.
2019-01-26 21:19:13 -05:00
fearlessTobi
7185d90a53
dsp_interface: fix sound being played while volume is 0
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According to documentation, if the argument of std::exp is zero, one is returned.
However we want the return value to be also zero in this case so no audio is played.
2019-01-26 22:42:09 +01:00
xperia64
32eb080e02
Use QPixmap/QIcon for background color selection button
2019-01-26 15:08:54 +01:00
ReinUsesLisp
fc6d46c374
video_core: Silent implicit conversion warning
2019-01-26 02:27:14 -03:00
bunnei
1f4ca1e841
Merge pull request #1927 from ReinUsesLisp/shader-ir
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video_core: Replace gl_shader_decompiler with an IR based decompiler
2019-01-25 23:42:14 -05:00
bunnei
f574d324e7
Merge pull request #2054 from bunnei/scope-context-refactor
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frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl.
2019-01-23 21:20:08 -05:00
bunnei
045b0b70b6
frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl.
2019-01-23 19:19:23 -05:00
zhupengfei
a94a828b6c
citra_qt: Log settings on launch
2019-01-22 23:35:38 +01:00
ReinUsesLisp
9a82dec74a
maxwell_3d: Set rt_separate_frag_data to 1 by default
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Commercial games assume that this value is 1 but they never set it. On
the other hand nouveau manually sets this register. On
ConfigureFramebuffers we were asserting for what we are actually
implementing (according to envytools).
2019-01-22 04:14:29 -03:00
bunnei
839c4a8a1c
Merge pull request #2035 from lioncash/fwd-decl
...
yuzu/configuration: Remove unnecessary inclusions where applicable
2019-01-21 17:31:07 -05:00
James Rowe
3049ea45d3
Change const char* to const char[]
2019-01-21 10:28:32 -07:00
James Rowe
372245e0b5
Fix mingw compile error and warnings
2019-01-21 09:39:45 -07:00
James Rowe
3ca0af8bb3
Add fade out effect to the loading screen
2019-01-21 09:20:16 -07:00
James Rowe
3740adb6f5
Set Minimum Size to the same as renderwindow
2019-01-21 08:51:37 -07:00
James Rowe
aa427bb2a7
Remove blue box around loading screen
2019-01-21 08:50:23 -07:00
James Rowe
636cc2a496
Change the background color of Stage Complete to yuzu blue
2019-01-20 19:14:14 -07:00
James Rowe
ea73ffe202
Rename step 1 and step 2 to be a little more descriptive
2019-01-20 18:40:25 -07:00
James Rowe
56541b1ae5
Prevent estimated time from flashing after slow shader compilation starts
2019-01-20 18:31:35 -07:00
James Rowe
4bce57b149
Move progress bar style into constexpr strings
2019-01-20 18:20:21 -07:00
James Rowe
63783db1b3
Hide progress bar on Prepare step
2019-01-20 15:09:14 -07:00
James Rowe
e8bd6b1fcc
QT: Upgrade the Loading Bar to look much better
2019-01-20 14:47:35 -07:00
bunnei
1c733bf175
Merge pull request #2034 from jroweboy/loading-widget
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QT Frontend: Add a Loading screen with progressbar
2019-01-20 15:45:07 -05:00
bunnei
197d0d9d24
Merge pull request #2008 from ReinUsesLisp/dirty-framebuffers
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gl_rasterizer_cache: Use dirty flags for framebuffers
2019-01-20 14:06:26 -05:00
bunnei
cbf8bea9d5
Merge pull request #2002 from ReinUsesLisp/dsa-vao-buffer
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gl_rasterizer: Use DSA for VAOs and buffers
2019-01-20 14:06:01 -05:00
bunnei
eff61c5c42
Merge pull request #2032 from lioncash/web
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yuzu/configuration/configure_web: Amend verification string
2019-01-20 13:26:47 -05:00
bunnei
f9e69faf4a
Merge pull request #2025 from DarkLordZach/loader-banner-logo
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loader: Add getters for application banner and logo
2019-01-20 13:26:27 -05:00
James Rowe
69da267540
Add a workaround if QMovie isn't available
2019-01-19 23:34:03 -07:00
James Rowe
08fcf41b0a
QT Frontend: Add a Loading screen with progressbar
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With shader caches on the horizon, one requirement is to provide visible
feedback for the progress. The shader cache reportedly takes several
minutes to load for large caches that were invalidated, and as such we
should provide a loading screen with progress.
Adds a loading screen widget that will be shown until the first frame of
the game is swapped. This was chosen in case shader caches are not being
used, several games still take more than a few seconds to launch and
could benefit from a loading screen.
2019-01-19 23:34:03 -07:00
bunnei
83f8d1aa2e
Merge pull request #2031 from lioncash/priv
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yuzu/web_browser: Minor cleanup
2019-01-19 12:57:09 -05:00
bunnei
966405d64b
Merge pull request #2033 from ReinUsesLisp/fixup-clip-warning
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gl_rasterizer: Silent unsafe mix warning
2019-01-19 12:56:40 -05:00
Lioncash
96644385ca
file_sys/directory: Remove unused DirectoryBackend class
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This isn't used at all, so we can just get rid of it.
2019-01-18 14:33:50 -05:00
ReinUsesLisp
a1b1ea47ed
gl_rasterizer: Silent unsafe mix warning
2019-01-18 03:25:28 -03:00
Lioncash
faf69a22d4
yuzu/configuration/configure_input_player: Forward declare types where applicable
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Allows removing the inclusion of the main input common header from the
UI config header.
2019-01-17 12:08:15 -05:00
Lioncash
609e98bc63
yuzu/configuration/configure_touchscreen_advanced: Remove unnecessary header inclusions
2019-01-17 12:02:01 -05:00
Lioncash
a0f615f232
yuzu/configuration/configure_per_general: Remove unused header inclusions
2019-01-17 11:58:43 -05:00
Lioncash
ac754a57d2
yuzu/configuration/configure_debug: Remove unused header inclusions
2019-01-17 11:51:47 -05:00
Lioncash
3629fcf3e6
yuzu/configuration/configure_system: Remove unused header inclusions
2019-01-17 11:50:57 -05:00
Lioncash
549164d425
yuzu/configuration/configure_web: Remove an unused lambda capture
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'this' isn't actually used within the lambda, since what we need
from the class is already assigned within the capture section of
the lambda.
2019-01-17 11:39:49 -05:00
Lioncash
b8b87ec01f
yuzu/configuration/configure_web: Use an ellipsis with 'Verifying' text
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It's a common UI pattern to use an ellipsis to indicate an ongoing
action, rather than just specifying the word by itself.
2019-01-17 11:35:59 -05:00
Lioncash
5961928543
core/frontend/applets/web_browser: Include missing headers
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Gets rid of a few indirect inclusions.
2019-01-17 11:25:37 -05:00
Lioncash
a661025637
core/frontend/applets/web_browser: Make OpenPage() non-const
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This is a function that definitely doesn't always have a non-modifying
behavior across all implementations, so this should be made non-const.
This gets rid of the need to mark data members as mutable to work around
the fact mutating data members needs to occur.
2019-01-17 11:19:52 -05:00
Lioncash
66978a772d
yuzu/web_browser: std::move std::function instances in OpenPage()
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Avoids the need to potentially reallocate the contained callbacks.
2019-01-17 11:10:35 -05:00
Lioncash
e4fa77ef6a
yuzu/web_browser: Make slot functions private
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These currently aren't used by anything other than the QtWebBrowser
class itself, and can be made private.
2019-01-17 11:08:05 -05:00
ReinUsesLisp
a63d7c49fc
shader_ir: Fixup clang build
2019-01-15 21:06:05 -03:00
Zach Hilman
b273b19576
loader: Propagate NCA logo section to ReadBanner and ReadLogo
2019-01-15 16:01:04 -05:00
Zach Hilman
318bf7c8e3
content_archive: Add getter for logo section of NCA
2019-01-15 16:00:29 -05:00
ReinUsesLisp
1e40a4b343
gl_shader_decompiler: replace std::get<> with std::get_if<> for macOS compatibility
2019-01-15 17:54:53 -03:00
ReinUsesLisp
51de4e00a6
gl_shader_decompiler: Inline textureGather component
2019-01-15 17:54:53 -03:00
ReinUsesLisp
1c9c4eefeb
shader_decode: Fixup XMAD
2019-01-15 17:54:53 -03:00
ReinUsesLisp
170c8212bb
shader_ir: Pass to decoder functions basic block's code
2019-01-15 17:54:53 -03:00
ReinUsesLisp
2d6c064e66
shader_decode: Improve zero flag implementation
2019-01-15 17:54:53 -03:00
ReinUsesLisp
d911740e5d
shader_ir: Remove composite primitives and use temporals instead
2019-01-15 17:54:53 -03:00
ReinUsesLisp
bb12f99b20
gl_shader_decompiler: Fixup AssignCompositeHalf
2019-01-15 17:54:53 -03:00
ReinUsesLisp
50195b1704
shader_decode: Use proper primitive names
2019-01-15 17:54:53 -03:00
ReinUsesLisp
2faad9bf23
shader_decode: Use BitfieldExtract instead of shift + and
2019-01-15 17:54:53 -03:00
ReinUsesLisp
52223313b1
shader_ir: Remove Ipa primitive
2019-01-15 17:54:53 -03:00
ReinUsesLisp
d6b173d5fe
gl_shader_decompiler: Use rasterizer's UBO size limit
2019-01-15 17:54:53 -03:00
ReinUsesLisp
df74ff3c8b
gl_shader_gen: Fixup code formatting
2019-01-15 17:54:53 -03:00
ReinUsesLisp
af5d7e2c49
video_core: Rename glsl_decompiler to gl_shader_decompiler
2019-01-15 17:54:53 -03:00
ReinUsesLisp
d9118d324a
shader_ir: Remove RZ and use Register::ZeroIndex instead
2019-01-15 17:54:53 -03:00
ReinUsesLisp
5af82a8ed4
shader_decode: Implement TEXS.F16
2019-01-15 17:54:53 -03:00
ReinUsesLisp
c68c13e1aa
shader_decode: Fixup R2P
2019-01-15 17:54:53 -03:00
ReinUsesLisp
8b5588e776
glsl_decompiler: Fixup TLDS
2019-01-15 17:54:53 -03:00
ReinUsesLisp
dbed6c6485
glsl_decompiler: Fixup geometry shaders
2019-01-15 17:54:53 -03:00
ReinUsesLisp
ea78c78253
shader_decode: Fixup WriteLogicOperation zero comparison
2019-01-15 17:54:53 -03:00
ReinUsesLisp
ab7f52b279
glsl_decompiler: Fixup permissive member function declarations
2019-01-15 17:54:53 -03:00
ReinUsesLisp
55a10d02e5
shader_decode: Fixup PSET
2019-01-15 17:54:53 -03:00
ReinUsesLisp
a2e22b4359
shader_decode: Fixup clang-format
2019-01-15 17:54:53 -03:00
ReinUsesLisp
e1fea1e0c5
video_core: Implement IR based geometry shaders
2019-01-15 17:54:53 -03:00
ReinUsesLisp
a1b845b651
shader_decode: Implement VMAD and VSETP
2019-01-15 17:54:53 -03:00
ReinUsesLisp
b11e0b94c7
shader_decode: Implement HSET2
2019-01-15 17:54:53 -03:00
ReinUsesLisp
2df55985b6
shader_decode: Rework HSETP2
2019-01-15 17:54:53 -03:00
ReinUsesLisp
8332482c24
shader_decode: Implement R2P
2019-01-15 17:54:53 -03:00
ReinUsesLisp
3f1136ac6f
shader_decode: Implement CSETP
2019-01-15 17:54:52 -03:00
ReinUsesLisp
7e13e8bfcb
shader_decode: Implement PSET
2019-01-15 17:54:52 -03:00
ReinUsesLisp
dd91650aaf
shader_decode: Implement HFMA2
2019-01-15 17:54:52 -03:00
ReinUsesLisp
d6f76307fe
glsl_decompiler: Remove HNegate inlining
2019-01-15 17:54:52 -03:00
ReinUsesLisp
027f443e69
shader_decode: Implement POPC
2019-01-15 17:54:52 -03:00
ReinUsesLisp
55e6786254
shader_decode: Implement TLDS (untested)
2019-01-15 17:54:52 -03:00
ReinUsesLisp
ec98e4d842
shader_decode: Update TLD4 reflecting #1862 changes
2019-01-15 17:54:52 -03:00
ReinUsesLisp
03e088a4f4
shader_ir: Fixup TEX and TEXS and partially fix TLD4 decompiling
2019-01-15 17:54:52 -03:00
ReinUsesLisp
2d9136cec6
shader_decode: Fixup FSET
2019-01-15 17:54:52 -03:00
ReinUsesLisp
af5c6e4ccb
shader_decode: Implement IADD32I
2019-01-15 17:54:52 -03:00
ReinUsesLisp
4316eaf75c
shader_decode: Fixup clang-format
2019-01-15 17:54:52 -03:00
ReinUsesLisp
fc46ecddb3
video_core: Return safe values after an assert hits
2019-01-15 17:54:52 -03:00
ReinUsesLisp
148a6418ed
shader_decode: Implement FFMA
2019-01-15 17:54:52 -03:00
ReinUsesLisp
21aff36459
video_core: Address feedback
2019-01-15 17:54:52 -03:00
ReinUsesLisp
59b34b1d76
shader_ir: Fixup file inclusions and clang-format
2019-01-15 17:54:52 -03:00
Mat M
57a900cc45
shader_ir: Move comment node string
...
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
2019-01-15 17:54:52 -03:00
ReinUsesLisp
d4fae3a699
shader_ir: Address feedback to avoid UB in bit casting
2019-01-15 17:54:52 -03:00
ReinUsesLisp
946c86f0bb
shader_decode: Fixup clang-format
2019-01-15 17:54:52 -03:00
ReinUsesLisp
c9cf899d18
shader_decode: Implement LEA
2019-01-15 17:54:52 -03:00
ReinUsesLisp
4fd06efeb9
shader_decode: Implement IADD3
2019-01-15 17:54:52 -03:00
ReinUsesLisp
a40fd07516
shader_decode: Implement LOP3
2019-01-15 17:54:52 -03:00
ReinUsesLisp
b184ca9089
shader_decode: Implement ST_L
2019-01-15 17:54:52 -03:00
ReinUsesLisp
8d42feb09b
shader_decode: Implement LD_L
2019-01-15 17:54:52 -03:00
ReinUsesLisp
21f9e9da09
shader_decode: Implement HSETP2
2019-01-15 17:54:52 -03:00
ReinUsesLisp
68c99d2597
shader_decode: Implement HADD2 and HMUL2
2019-01-15 17:54:52 -03:00
ReinUsesLisp
cf4a08d950
shader_decode: Implement HADD2_IMM and HMUL2_IMM
2019-01-15 17:54:52 -03:00
ReinUsesLisp
376a837511
shader_decode: Implement MOV_SYS
2019-01-15 17:54:52 -03:00
ReinUsesLisp
518a2bd206
shader_decode: Implement IMNMX
2019-01-15 17:54:52 -03:00
ReinUsesLisp
07944a2345
shader_decode: Implement F2F_C
2019-01-15 17:54:52 -03:00
ReinUsesLisp
e8235c0215
shader_decode: Implement I2I
2019-01-15 17:54:52 -03:00
ReinUsesLisp
6ca31f544a
shader_decode: Implement BRA internal flag
2019-01-15 17:54:52 -03:00
ReinUsesLisp
210620ff31
shader_decode: Implement ISCADD
2019-01-15 17:54:52 -03:00
ReinUsesLisp
b0e7920838
shader_decode: Implement XMAD
2019-01-15 17:54:51 -03:00
ReinUsesLisp
becfdb8638
shader_decode: Implement PBK and BRK
2019-01-15 17:54:51 -03:00
ReinUsesLisp
8f37531f8e
shader_decode: Implement LOP
2019-01-15 17:54:51 -03:00
ReinUsesLisp
8486e7f8c8
shader_decode: Implement SEL
2019-01-15 17:54:51 -03:00
ReinUsesLisp
ccb71bece9
shader_decode: Implement IADD
2019-01-15 17:54:51 -03:00
ReinUsesLisp
faadae5814
shader_decode: Implement ISETP
2019-01-15 17:54:51 -03:00
ReinUsesLisp
80183de884
shader_decode: Implement BFI
2019-01-15 17:54:51 -03:00
ReinUsesLisp
078ba28e13
shader_decode: Implement ISET
2019-01-15 17:54:51 -03:00
ReinUsesLisp
acdbbb8885
shader_decode: Implement LD_C
2019-01-15 17:54:51 -03:00
ReinUsesLisp
d79c462af0
shader_decode: Implement SHL
2019-01-15 17:54:51 -03:00
ReinUsesLisp
a2819c204f
shader_decode: Implement SHR
2019-01-15 17:54:51 -03:00
ReinUsesLisp
39f1c6246a
shader_decode: Implement LOP32I
2019-01-15 17:54:51 -03:00
ReinUsesLisp
501284a81a
shader_decode: Implement BFE
2019-01-15 17:54:51 -03:00
ReinUsesLisp
e444a6553f
shader_decode: Implement FSET
2019-01-15 17:54:51 -03:00
ReinUsesLisp
3052eae25e
shader_decode: Implement F2I
2019-01-15 17:54:51 -03:00
ReinUsesLisp
8abe5ba2c8
shader_decode: Implement I2F
2019-01-15 17:54:51 -03:00
ReinUsesLisp
c849b5b320
shader_decode: Implement F2F
2019-01-15 17:54:50 -03:00
ReinUsesLisp
9118deb990
shader_decode: Stub DEPBAR
2019-01-15 17:54:50 -03:00
ReinUsesLisp
97f33f00cf
shader_decode: Implement SSY and SYNC
2019-01-15 17:54:50 -03:00
ReinUsesLisp
abdbafbc20
shader_decode: Implement PSETP
2019-01-15 17:54:50 -03:00
ReinUsesLisp
802c23b8a8
shader_decode: Implement TMML
2019-01-15 17:54:50 -03:00
ReinUsesLisp
2b90637f4b
shader_decode: Implement TEX and TXQ
2019-01-15 17:54:50 -03:00
ReinUsesLisp
878672f371
shader_decode: Implement TEXS (F32)
2019-01-15 17:54:50 -03:00
ReinUsesLisp
c703f0aee4
shader_decode: Implement FSETP
2019-01-15 17:54:50 -03:00
ReinUsesLisp
8215ae942c
shader_decode: Partially implement BRA
2019-01-15 17:54:50 -03:00
ReinUsesLisp
4f95dc950e
shader_decode: Implement IPA
2019-01-15 17:54:50 -03:00
ReinUsesLisp
cacb934f21
shader_decode: Implement EXIT
2019-01-15 17:54:50 -03:00
ReinUsesLisp
0c049e0a21
shader_decode: Implement ST_A
2019-01-15 17:54:50 -03:00
ReinUsesLisp
e3f1233ce1
shader_decode: Implement LD_A
2019-01-15 17:54:50 -03:00
ReinUsesLisp
ea358bd4bf
shader_decode: Implement FADD32I
2019-01-15 17:54:50 -03:00
ReinUsesLisp
c9b2a1b051
shader_decode: Implement FMUL32_IMM
2019-01-15 17:54:50 -03:00
ReinUsesLisp
2edee801ce
shader_decode: Implement MOV32_IMM
2019-01-15 17:54:50 -03:00
ReinUsesLisp
06cb910c6d
shader_decode: Stub RRO_C, RRO_R and RRO_IMM
2019-01-15 17:54:50 -03:00
ReinUsesLisp
5e6a0a08c1
shader_decode: Implement FMNMX_C, FMNMX_R and FMNMX_IMM
2019-01-15 17:54:50 -03:00
ReinUsesLisp
964ddeeb90
shader_decode: Implement MUFU
2019-01-15 17:54:50 -03:00
ReinUsesLisp
4ccaa1402d
shader_decode: Implement FADD_C, FADD_R and FADD_IMM
2019-01-15 17:54:50 -03:00
ReinUsesLisp
7c192ec43f
shader_decode: Implement FMUL_C, FMUL_R and FMUL_IMM
2019-01-15 17:54:50 -03:00
ReinUsesLisp
4c70d5b8eb
shader_decode: Implement MOV_C and MOV_R
2019-01-15 17:54:50 -03:00
ReinUsesLisp
a4f052f6b3
video_core: Replace gl_shader_decompiler
2019-01-15 17:54:50 -03:00
ReinUsesLisp
0c6fb456e0
glsl_decompiler: Implementation
2019-01-15 17:54:50 -03:00
ReinUsesLisp
fbc67a0563
shader_ir: Add condition code helper
2019-01-15 17:54:50 -03:00
ReinUsesLisp
a58abbcfc4
shader_ir: Add predicate combiner helper
2019-01-15 17:54:49 -03:00
ReinUsesLisp
bf07272695
shader_ir: Add comparison helpers
2019-01-15 17:54:49 -03:00
ReinUsesLisp
60f044df56
shader_ir: Add half float helpers
2019-01-15 17:54:49 -03:00
ReinUsesLisp
e3c55e31d7
shader_ir: Add integer helpers
2019-01-15 17:54:49 -03:00
ReinUsesLisp
833d0806f9
shader_ir: Add float helpers
2019-01-15 17:54:49 -03:00
ReinUsesLisp
6b9eea3fe5
shader_ir: Add setters
2019-01-15 17:54:49 -03:00
ReinUsesLisp
12a95ff453
shader_ir: Add local memory getters
2019-01-15 17:54:49 -03:00
ReinUsesLisp
2f87fd060d
shader_ir: Add internal flag getters
2019-01-15 17:54:49 -03:00
ReinUsesLisp
15f431f0cb
shader_ir: Add attribute getters
2019-01-15 17:54:49 -03:00
ReinUsesLisp
864e8f55cf
shader_ir: Add constant buffer getters
2019-01-15 17:54:49 -03:00
ReinUsesLisp
5e639bfcf6
shader_ir: Add register getter
2019-01-15 17:54:49 -03:00
ReinUsesLisp
4aaa2192b9
shader_ir: Add immediate node constructors
2019-01-15 17:54:49 -03:00
ReinUsesLisp
15a0e1481d
shader_ir: Initial implementation
2019-01-15 17:54:49 -03:00
ReinUsesLisp
294df41b86
shader_bytecode: Fixup encoding
2019-01-15 17:54:49 -03:00
ReinUsesLisp
a0c8c16d07
shader_header: Make local memory size getter constant
2019-01-15 17:54:49 -03:00
Otávio Pace
215ca770df
audio_core: remove unnecessary spaces on comments
2019-01-14 00:22:05 -02:00
bunnei
bc879ae880
Merge pull request #1848 from FreddyFunk/QJsonArray
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game_list: Remove a reference of a reference
2019-01-12 02:01:13 -05:00
bunnei
c9ef8b0af1
Merge pull request #1959 from DarkLordZach/custom-rtc
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settings: Add support for setting the RTC manually
2019-01-10 17:05:21 -05:00
bunnei
83e8ad2331
Merge pull request #1939 from DarkLordZach/web-applet
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applets: Implement HLE web browser applet (LibAppletOff)
2019-01-10 17:04:38 -05:00
ReinUsesLisp
877a978a22
gl_rasterizer: Workaround Intel VAO DSA bug
...
There is a bug on Intel's blob driver where it fails to properly build a
vertex array object if it's not bound even after creating it with
glCreateVertexArrays. This workaround binds it after creating it to
bypass the issue.
2019-01-09 02:40:19 -03:00
ReinUsesLisp
3121408a90
gl_global_cache: Add dummy global cache manager
2019-01-08 17:47:45 -03:00
Zach Hilman
ac7d8983eb
settings: Fix comment structure
2019-01-07 19:40:28 -05:00
Zach Hilman
05dbb47af5
settings: Use std::chrono::seconds instead of s64 for RTC
2019-01-07 19:19:40 -05:00
Zach Hilman
dbb1eb9c29
time: Use custom RTC settings if applicable for game
2019-01-07 19:19:40 -05:00
Zach Hilman
21f1b2889d
core: Set custom RTC differential on game boot
2019-01-07 19:19:40 -05:00
Zach Hilman
26c9f12271
qt: Provide UI to edit custom RTC settings
2019-01-07 19:19:40 -05:00
Zach Hilman
c6016856d8
settings: Add custom RTC settings
...
Stored as signed seconds since epoch.
2019-01-07 19:18:45 -05:00
ReinUsesLisp
19cf995225
gl_rasterizer: Skip framebuffer configuration if rendertargets have not been changed
2019-01-07 16:23:23 -03:00
bunnei
23ebd4920e
Merge pull request #1999 from ReinUsesLisp/dirty-shader
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gl_shader_cache: Use dirty flags for shaders
2019-01-07 14:22:30 -05:00
ReinUsesLisp
b683e41fca
gl_rasterizer_cache: Use dirty flags for the depth buffer
2019-01-07 16:22:28 -03:00
ReinUsesLisp
179ee963db
gl_rasterizer_cache: Use dirty flags for color buffers
2019-01-07 16:20:39 -03:00
ReinUsesLisp
0ab17ab406
gl_shader_cache: Use dirty flags for shaders
2019-01-07 16:13:12 -03:00
bunnei
17a68e5ebe
Merge pull request #1989 from lioncash/set
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service/vi: Unstub IApplicationDisplayService's SetLayerScalingMode
2019-01-07 12:59:33 -05:00
bunnei
e04d75f44c
Merge pull request #1992 from DarkLordZach/move-profile-manager-ui
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qt: Move profile manager to own UI tab
2019-01-07 11:41:37 -05:00
bunnei
37ac1bb576
Merge pull request #1990 from ReinUsesLisp/copy-surface-stream-copy
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gl_rasterizer_cache: Use GL_STREAM_COPY for PBOs
2019-01-07 11:34:05 -05:00
ReinUsesLisp
5933b3ea96
gl_stream_buffer: Use DSA for buffer management
2019-01-06 16:49:24 -03:00
ReinUsesLisp
35c095898b
gl_rasterizer: Use DSA for vertex array objects
2019-01-06 16:49:24 -03:00
ReinUsesLisp
ea4928393f
gl_state: Drop uniform buffer state tracking
2019-01-06 00:28:01 -03:00
ReinUsesLisp
fc8a8789da
gl_rasterizer_cache: Use GL_STREAM_COPY for PBOs
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Since the data is doing the path CPU -> GPU -> GPU copy is the most
approximate hint. Using GL_STREAM_DRAW generated a performance warning
on Nvidia's stack. Changing this hint removed the warning.
2019-01-05 02:27:55 -03:00
bunnei
59c665b28e
Merge pull request #1988 from lioncash/res
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service/vi: Correct reported dimensions from IApplicationDisplayService's GetDisplayResolution()
2019-01-05 00:26:29 -05:00
Lioncash
9e8737b535
service/vi: Correct scaling mode conversions
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These values are not equivalent, based off RE. The internal value is put
into a lookup table with the following values:
[3, 0, 1, 2, 4]
So the values absolutely do not map 1:1 like the comment was indicating.
2019-01-04 21:45:18 -05:00
Lioncash
56e51da1d9
service/vi: Factor out scaling mode conversions from the IPC function itself
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Avoids entangling the IPC buffer appending with the actual operation of
converting the scaling values over. This also inserts the proper error
handling for invalid scaling values.
2019-01-04 21:45:18 -05:00
Lioncash
40aa1ea9f9
service/vi: Unstub IApplicationDisplayService' SetLayerScalingMode()
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This appears to only check if the scaling mode can actually be
handled, rather than actually setting the scaling mode for the layer.
This implements the same error handling performed on the passed in
values.
2019-01-04 21:45:14 -05:00
bunnei
a01832b2e0
Merge pull request #1981 from ogniK5377/open-app-area-create
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Return no application area when games try to open an application area
2019-01-04 21:42:23 -05:00
bunnei
1c7696e0d9
Merge pull request #1980 from ogniK5377/applet-msg-update
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Proper no message handling for AM::PopMessage
2019-01-04 21:42:12 -05:00
Lioncash
bf036b46fc
service/vi: Correct reported dimensions from IApplicationDisplayService's GetDisplayResolution()
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Within the actual service, it makes no distinguishing between docked and
undocked modes. This will always return the constants values reporting
1280x720 as the dimensions.
2019-01-04 19:13:32 -05:00
Zach Hilman
54d7b664da
qt: Move profile manager to own UI tab
2019-01-04 17:32:13 -05:00
David Marcec
4f41fd84ff
Removed pulse event type
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Pulse is considered a hack and nothing should be using it. We should completely remove it
2019-01-04 20:47:20 +11:00
bunnei
de4f931d13
Merge pull request #1975 from lioncash/vi
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service/vi: Minor updates and corrections to the DisplayInfo struct
2019-01-03 22:45:27 -05:00
David Marcec
48a526dba1
Return no application area when games try to open an application area
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This will prompt CreateApplicationArea
2019-01-04 13:22:25 +11:00
David Marcec
f2536cafe5
Proper no message handling for AM::PopMessage
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When we have no messages, we should be returning an error code.
2019-01-04 13:11:17 +11:00
David Marcec
5af0340066
Fixed botw deadlock(and possibly 30 fps games rendering too fast? needs testing to confirm)
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Upon investigating the issue with #1878 , I found that games are the ones who handle the vsync event resetting and not us.
2019-01-03 20:32:47 +11:00
bunnei
2c0f831468
Merge pull request #1976 from lioncash/display
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service/vi: Implement OpenDefaultDisplay in terms of OpenDisplay
2019-01-02 21:51:20 -05:00
bunnei
56a97647a3
Merge pull request #1978 from lioncash/enabled
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service/vi: Implement SetDisplayEnabled()
2019-01-02 21:34:12 -05:00
bunnei
a6aa710b84
Merge pull request #1942 from DarkLordZach/profile-select-game-boot
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qt: Add setting to prompt for user on game boot
2019-01-02 21:05:27 -05:00
bunnei
11f990975c
Merge pull request #1941 from DarkLordZach/profile-select-save-data
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qt: Use ProfileSelectionDialog when selecting user for save data
2019-01-02 21:05:02 -05:00
Lioncash
ceeff8ebfd
service/vi: Implement SetDisplayEnabled()
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This IPC command is simply a stub inside the actual service itself, and
just returns a successful error code regardless of input. This is likely
only retained in the service interface to not break older code that relied
upon it succeeding in some way.
2019-01-02 20:48:04 -05:00
bunnei
7538fa4a67
Merge pull request #1977 from lioncash/vi-log
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service/vi: Log more information where applicable
2019-01-02 20:36:40 -05:00
Lioncash
5bfd810ab5
service/vi: Log more information where applicable
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In many cases, we didn't bother to log out any of the popped data
members. This logs them out to the console within the logging call to
provide more contextual information.
2019-01-02 19:42:10 -05:00
Lioncash
dea1db0414
service/vi: Implement OpenDefaultDisplay in terms of OpenDisplay
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Internally within the vi services, this is essentially all that
OpenDefaultDisplay does, so it's trivial to just do the same, and
forward the default display string into the function.
2019-01-02 18:16:36 -05:00
bunnei
c91d2bac45
Merge pull request #1961 from ReinUsesLisp/tex-view-2d
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gl_rasterizer_cache: Texture view if shader samples array but OGL is not
2019-01-02 17:51:32 -05:00
Lioncash
351f010cfc
service/vi: Correct initial width and height values
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Based off RE, it appears that almost all display types seem to use
1920x1080 except for a few (null display, edid display).
2019-01-02 17:36:03 -05:00
Lioncash
fe3bf4f075
service/vi: Document unknown DisplayInfo struct members
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It appears that the two members indicate whether a display has a bounded
number of layers (and if set, the second member indicates the total
number of layers).
2019-01-02 17:35:58 -05:00
bunnei
6a0e258dde
Merge pull request #1944 from FearlessTobi/port-4187
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Port citra-emu/citra#4187 : "Qt/Configure: Use sidebar to divide tabs into smaller groups"
2019-01-02 17:24:38 -05:00
bunnei
dd0b17a5f0
Merge pull request #1969 from lioncash/cast
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yuzu: Fix truncation warnings within UI code
2019-01-02 17:20:52 -05:00
Lioncash
cd8924520c
yuzu/configure_general: Silence truncation warnings in loadConfiguration()
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The QPixmap API expects an unsigned int.
2018-12-31 19:14:48 -05:00
Lioncash
f5f35caf20
yuzu/config: Silence truncation warnings
2018-12-31 19:11:29 -05:00
Lioncash
1f0c8bfeda
core/kernel: Remove unnecessary inclusions
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Gets rid of a few unnecessary header dependencies in some source files.
2018-12-31 19:04:16 -05:00
bunnei
f96bb2520b
Merge pull request #1966 from lioncash/backtrace
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arm_interface: Minor cleanup
2018-12-31 11:11:00 -05:00
Lioncash
b4242633ad
kernel/svc: Correct misleading error message within CreateThread()
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This is a bounds check to ensure that the thread priority is within the
valid range of 0-64. If it exceeds 64, that doesn't necessarily mean
that an actual priority of 64 was expected (it actually means whoever
called the function screwed up their math).
Instead clarify the message to indicate the allowed range of thread
priorities.
2018-12-30 21:29:38 -05:00
Lioncash
3a8d38be7e
kernel/svc: Sanitize core number and thread priorities in CreateThread()
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Now that we handle the kernel capability descriptors we can correct
CreateThread to properly check against the core and priority masks
like the actual kernel does.
2018-12-30 21:23:56 -05:00
Lioncash
8769604144
kernel/process: Rename GetAllowedProcessorMask() and GetAllowedThreadPriorityMask()
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Makes them consistent with their kernel capability counterparts.
2018-12-30 21:09:46 -05:00
Lioncash
205e6d3b97
kernel/svc: Simplify thread core ID sanitizing in CreateThread
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Rather than use a switch here, this can be collapsed into a simple range
check, which is a little easier on the eyes.
2018-12-30 20:59:54 -05:00
Lioncash
039e58a984
arm_interface: Make include path relative for arm_interface.h
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Makes it consistent with the rest of the includes.
2018-12-30 20:46:29 -05:00
Lioncash
a17dd30057
arm_interface: Make LogBacktrace() a const member function
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This function doesn't modify instance state, so it can be made const.
2018-12-30 20:44:48 -05:00
Lioncash
776ce5d74c
arm_interface: Mark variables as const where applicable in LogBacktrace()
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Two of these variables have fixed values, so we can make that
immediately obvious from the get-go.
2018-12-30 20:43:17 -05:00
Lioncash
387bffda5e
arm_interface: Remove unnecessary semicolon
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Namespaces don't require the use of a semicolon. Silences a -Wextra-semi
warning.
2018-12-30 20:41:33 -05:00
Sebastian Valle
e5dfbe22ee
Merge pull request #1956 from lioncash/process-thread
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kernel/process: Start the main thread using the specified ideal core
2018-12-30 20:32:41 -05:00
bunnei
331c252509
Merge pull request #1847 from ogniK5377/backtrace-break
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Print backtrace on svcBreak
2018-12-29 22:58:13 -05:00
bunnei
f80229b676
Merge pull request #1964 from lioncash/time
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service/time: Minor cleanup
2018-12-29 22:57:38 -05:00
ReinUsesLisp
97fb6179b9
gl_rasterizer_cache: Texture view if shader samples array but OGL is not
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When a shader samples a texture array but that texture in OpenGL is
created without layers, use a texture view to increase the texture
hierarchy. For example, instead of binding a GL_TEXTURE_2D bind a
GL_TEXTURE_2D_ARRAY view.
2018-12-29 23:49:12 -03:00
Lioncash
fa97f50bff
service/time: Minor cleanup to GetClockSnapshot()
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Moves some variables closer to their actual usage sites.
2018-12-29 21:42:13 -05:00
Lioncash
af51f123fa
service/time: Fill in some structures and remove padding where not necessary
2018-12-29 18:26:32 -05:00
David Marcec
22d4e10664
Moved log backtrace to arm_interface.cpp. Added printing of error code to fatal
2018-12-29 12:55:19 +11:00
Zach Hilman
0c5ede492f
travis: Use correct package for linux Qt5WebEngine
2018-12-28 19:29:49 -05:00
Zach Hilman
cb930c4b5a
web_browser: Add bounds checking to applet interface
2018-12-28 18:20:29 -05:00
bunnei
2020ba06e1
gpu: Remove PixelFormat G8R8U and G8R8S, as they do not seem to exist.
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- Fixes UI rendering issues in The Legend of Zelda: Breath of the Wild.
2018-12-28 15:36:45 -05:00
bunnei
af9336df57
Merge pull request #1958 from lioncash/audio
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audio_core: Convert LOG_CRITICAL + UNREACHABLE over to UNIMPLEMENTED/UNIMPLEMENTED_MSG
2018-12-28 15:32:41 -05:00
Zach Hilman
45da3be40e
main: Add main window integrations for QtWebBrowserApplet
2018-12-28 15:32:39 -05:00
Zach Hilman
e00e1fc755
qt: Implement Qt frontend to web browser
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Using a custom reimplementation of QWebEngineView and an injector script.
2018-12-28 15:32:39 -05:00
Zach Hilman
32bfa92c71
core: Add getter and setter for WebBrowserApplet frontend
2018-12-28 15:32:39 -05:00
Zach Hilman
85a3368e6d
frontend: Add frontend responder for web browser
2018-12-28 15:32:39 -05:00
Zach Hilman
69f622be36
applets: Implement LibAppletOff (Web) applet
2018-12-28 15:32:39 -05:00
Zach Hilman
4c20a39828
loader: Add accessor for Manual RomFS
2018-12-28 15:32:39 -05:00
Zach Hilman
621b25b6be
hid: Make Hid service accessible and add GetPressState
2018-12-28 15:32:03 -05:00
Zach Hilman
abbcc8e61e
romfs: Add SingleDiscard extraction type
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Needed for manual RomFS extraction, as Full generates an extra directory and Truncated generates variable results.
2018-12-28 15:30:36 -05:00
Zach Hilman
94db6e5f3f
am: Add size parameter to am:IStorage logging
2018-12-28 15:30:36 -05:00
Lioncash
a73c7c73eb
audio_core: Convert LOG_CRITICAL + UNREACHABLE over to UNIMPLEMENTED/UNIMPLEMENTED_MSG
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These two macros being used in tandem were used prior to the
introduction of UNIMPLEMENTED and UNIMPLEMENTED_MSG. This provides
equivalent behavior, just with less typing/reading involved.
2018-12-28 14:13:58 -05:00
Lioncash
a81ff6f54c
kernel/process: Start the main thread using the specified ideal core
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This matches kernel behavior in that processes are started using their
specified ideal core, rather than always starting on core 0.
2018-12-27 21:50:16 -05:00
Lioncash
f80bc712ea
kernel: Rename 'default' CPU core to 'ideal' core
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This makes the naming more closely match its meaning. It's just a
preferred core, not a required default core. This also makes the usages
of this term consistent across the thread and process implementations.
2018-12-27 21:48:49 -05:00
Lioncash
771431f625
kernel/thread: Move process thread initialization into process.cpp
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This function isn't a general purpose function that should be exposed to
everything, given it's specific to initializing the main thread for a
Process instance.
Given that, it's a tad bit more sensible to place this within
process.cpp, which keeps it visible only to the code that actually needs
it.
2018-12-27 20:32:30 -05:00
bunnei
19bfbb28ce
Merge pull request #1954 from lioncash/npdm
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file_sys/program_metadata: Print out more descriptive address space descriptions
2018-12-27 19:58:36 -05:00
Lioncash
9aa68212d9
file_sys/program_metadata: Print out more descriptive address space descriptions
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Provides extra information that makes it easier to tell if an executable
being run is using a 36-bit address space or a 39-bit address space.
While we don't support AArch32 executables yet, this also puts in
distinguishing information for the 32-bit address space types as well.
2018-12-27 19:16:45 -05:00
spycrab
c6da772b24
Qt/Configure: Use sidebar to divide tabs into smaller groups
2018-12-28 01:14:57 +01:00
Lioncash
fbeaa330a3
kernel/process: Remove most allocation functions from Process' interface
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In all cases that these functions are needed, the VMManager can just be
retrieved and used instead of providing the same functions in Process'
interface.
This also makes it a little nicer dependency-wise, since it gets rid of
cases where the VMManager interface was being used, and then switched
over to using the interface for a Process instance. Instead, it makes
all accesses uniform and uses the VMManager instance for all necessary
tasks.
All the basic memory mapping functions did was forward to the Process'
VMManager instance anyways.
2018-12-27 19:08:47 -05:00
Rodolfo Bogado
fbe900ba6d
Add missing uintBitsToFloat to SetRegisterToHalfFloat
2018-12-27 14:39:10 -03:00
bunnei
795335af0f
Merge pull request #1928 from lioncash/caps
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kernel: Handle kernel capability descriptors
2018-12-27 11:15:34 -05:00
bunnei
fa9acc26d9
Merge pull request #1892 from Tinob/master
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Improve Zero flag implementation
2018-12-27 11:06:59 -05:00
bunnei
8e23e40a72
Merge pull request #1929 from bunnei/fix-hid
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hid: Fix SetNpadJoyHoldType and improve logging.
2018-12-27 11:04:56 -05:00
bunnei
2991c747c9
Merge pull request #1945 from bunnei/fix-hid-horiz
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npad: Remove code to invert input in horizontal mode.
2018-12-27 11:04:40 -05:00
bunnei
7477c12fe2
Merge pull request #1949 from lioncash/unmap
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kernel/vm_manager: Reset region attributes when unmapping a VMA
2018-12-27 11:04:26 -05:00
Zach Hilman
c643f364b4
am: Implement GetSaveDataSize and ExtendSaveData
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These functions come in a pair and are needed by Smash Ultimate, Minecraft, and Skyrim, amongst others.
2018-12-27 00:18:00 -05:00
Zach Hilman
2e6b67a079
filesystem: Populate save data sizes from control data
2018-12-27 00:18:00 -05:00
Zach Hilman
4082c4eda6
savedata_factory: Partially implement IVFC save sizes using files
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This stores a file in the save directory called '.yuzu_save_size' which stores the two save sizes (normal area and journaled area) sequentially as u64s.
2018-12-27 00:18:00 -05:00
Zach Hilman
0756f29a2c
loader: Add accessor for game control data
2018-12-27 00:16:55 -05:00
Zach Hilman
417e1ef09c
control_metadata: Update NACP fields with latest Switchbrew data
2018-12-27 00:16:55 -05:00
Zach Hilman
5c4259ec1a
control_metadata: Use value member instead of unique_ptr to store struct
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Serves no actual purpose in this instance besides making NACP's copy assignment deleted, which is not intended behavior.
2018-12-27 00:16:55 -05:00
Zach Hilman
4a6ba58073
vfs: Add reinterpret_casts to WriteArray and Object
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Allows these functions to compile when T is not u8.
2018-12-27 00:16:55 -05:00
bunnei
73c9ffc422
Merge pull request #1946 from lioncash/decl
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renderer_opengl: Correct forward declaration of FramebufferLayout
2018-12-26 20:39:54 -05:00
bunnei
17fa0ffff9
Merge pull request #1948 from lioncash/translatable
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configure_per_general: Mark UI strings as translatable in the constructor
2018-12-26 20:39:30 -05:00
Lioncash
1392597ede
kernel/vm_manager: Reset region attributes when unmapping a VMA
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Like the other members related to memory regions, the attributes need to
be reset back to their defaults as well.
2018-12-26 20:15:29 -05:00
Lioncash
0c18d47348
configure_per_general: Mark UI strings as translatable in the constructor
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These are user-facing strings, so they should be translatable.
2018-12-26 17:45:15 -05:00
Lioncash
faa9110541
configure_input_simple: Make input profile array constexpr
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Calling tr() from a file-scope array isn't advisable, since it can be
executed before the Qt libraries are even fully initialized, which can
lead to crashes.
Instead, the translatable strings should be annotated, and the tr()
function should be called at the string's usage site.
2018-12-26 17:36:36 -05:00
Lioncash
67fa21e143
renderer_opengl: Correct forward declaration of FramebufferLayout
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This is actually a struct, not a class, which can lead to compilation
warnings.
2018-12-26 17:32:32 -05:00
Rodolfo Bogado
33056dd833
Apply CC test to the final value to be stored in the register
2018-12-26 18:16:31 -03:00
David
8047873a66
Fixed shader linking error due to TLDS ( #1934 )
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* Fixed shader linking error due to TLDS
coord should be coords
* Fix remaining coords
2018-12-26 15:55:39 -05:00
bunnei
ae582b6669
Merge pull request #1849 from encounter/svcSetThreadActivity
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svc: Implement SetThreadActivity (thread suspension)
2018-12-26 15:54:14 -05:00
bunnei
7e622c5575
npad: Remove code to invert input in horizontal mode.
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- This was incorrect, the game appears to handle this for us.
- Fixes horizontal mode with Puyo Puyo Tetris and Super Mario Odyssey.
2018-12-26 15:47:11 -05:00
ReinUsesLisp
aaa0e6c346
shader_bytecode: Fixup TEXS.F16 encoding
2018-12-26 01:35:44 -03:00
Zach Hilman
9c2d83cb9c
qt: Use ProfileSelectionDialog when selecting user for save data
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This allows us to present a much nicer UI to the user over a simple combo box and is made easy with the modular nature of the profile-selection applet frontend.
2018-12-25 10:52:50 -05:00
Zach Hilman
4d61ac08aa
qt: Add setting to prompt for user on game boot
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Using the QtProfileSelectorDialog, this implementation is trivial. This mimics the real switch behavior of asking which user on every game boot, but it is default disabled as that might get inconvenient.
2018-12-25 10:42:14 -05:00
bunnei
9a22a94a51
Merge pull request #1886 from FearlessTobi/port-4164
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Port citra-emu/citra#4164 : "citra_qt, video_core: Screenshot functionality"
2018-12-23 14:36:51 -05:00
bunnei
52726342bd
Merge pull request #1930 from lioncash/common
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common/quaternion: Ensure that w is always initialized
2018-12-23 14:35:29 -05:00
bunnei
f95f6c7d86
Merge pull request #1781 from DarkLordZach/applet-profile-select
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am: Implement HLE profile selector applet
2018-12-23 14:35:13 -05:00
bunnei
d08bdc861f
Merge pull request #1780 from DarkLordZach/controller-profiles
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configure_input: Add Controller Setup Profiles and simplify input UI
2018-12-23 14:34:29 -05:00
Rodolfo Bogado
bbf8d6bf01
Includde saturation in the evaluation of the control code
2018-12-22 19:19:18 -03:00
Rodolfo Bogado
946777601b
Handle RZ cases evaluating the expression instead of the register value.
2018-12-22 19:19:18 -03:00
Rodolfo Bogado
7e72b5e453
complete emulation of ZeroFlag
2018-12-22 19:19:18 -03:00